Difference between revisions of "LlGetMemoryLimit"
m (typo) |
Digit Ditko (talk | contribs) m |
||
Line 1: | Line 1: | ||
{{LSL_Function | {{LSL_Function | ||
|func_id=???|func_sleep=0.0|func_energy=??? | |func_id=???|func_sleep=0.0|func_energy=??? | ||
|inject-2={{LSL Function/link|link|nogroup=*}} | |||
|func=llGetMemoryLimit | |func=llGetMemoryLimit | ||
|return_type=integer | |return_type=integer |
Revision as of 09:29, 29 September 2011
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: integer llGetMemoryLimit( );0.0 | Forced Delay |
??? | Energy |
Get the maximum memory a script can use.
Returns the integer amount of memory the script can use in bytes.
Specification
- Mono
- Gets the memory limit for the script.
- The memory limit can be up to 64k.
- All new scripts start with a limit of 64k
- All existing scripts have a limit of 64k
- The memory limit is not the amount of real memory actually used by the script, just the upper limit on it.
- LSO
- LSO scripts will always use exactly 16k
|
|
Caveats
- link needs to be either an actual link number or a link constants that equate to a single prim, such as LINK_ROOT and LINK_THIS.
- LINK_SET, LINK_ALL_CHILDREN and LINK_ALL_OTHERS will not work.
Examples
Notes
Link Numbers
Each prim that makes up an object has an address, a link number. To access a specific prim in the object, the prim's link number must be known. In addition to prims having link numbers, avatars seated upon the object do as well.
- If an object consists of only one prim, and there are no avatars seated upon it, the (root) prim's link number is zero.
- However, if the object is made up of multiple prims or there is an avatar seated upon the object, the root prim's link number is one.
When an avatar sits on an object, it is added to the end of the link set and will have the largest link number. In addition to this, while an avatar is seated upon an object, the object is unable to link or unlink prims without unseating all avatars first.
Counting Prims & Avatars
There are two functions of interest when trying to find the number of prims and avatars on an object.
llGetNumberOfPrims()
- Returns the number of prims and seated avatars.llGetObjectPrimCount(llGetKey())
- Returns only the number of prims in the object but will return zero for attachments.
integer GetPrimCount() { //always returns only the number of prims
if(llGetAttached())//Is it attached?
return llGetNumberOfPrims();//returns avatars and prims but attachments can't be sat on.
return llGetObjectPrimCount(llGetKey());//returns only prims but won't work on attachments.
}
Errata
If a script located in a child prim erroneously attempts to access link 0, it will get or set the property of the linkset's root prim. This bug (BUG-5049) is preserved for broken legacy scripts.
See Also
Functions
• | llGetLinkNumber | – | Returns the link number of the prim the script is in. | |
• | llSetMemoryLimit | |||
• | llGetFreeMemory | |||
• | llGetUsedMemory | |||
• | llGetObjectDetails |