Difference between revisions of "INVENTORY LANDMARK"
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Omei Qunhua (talk | contribs) (Cut to the chase) |
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Line 4: | Line 4: | ||
|value=3 | |value=3 | ||
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. | |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. | ||
|examples=<lsl>// | |examples=<lsl>//Give a landmark to anyone touching this object | ||
default | default | ||
{ | { | ||
touch_start(integer total_number) | touch_start(integer total_number) | ||
{ | { | ||
// get the UUID of the person touching this object | |||
key user = llDetectedKey(0); | |||
// Give them the first landmark found in the object's contents | |||
llGiveInventory(user, llGetInventoryName(INVENTORY_LANDMARK, 0) ); | |||
} | } | ||
}</lsl> | } | ||
</lsl> | |||
|constants= | |constants= | ||
{{LSL DefineRow||[[INVENTORY_NONE]]|}} | {{LSL DefineRow||[[INVENTORY_NONE]]|}} |
Revision as of 07:44, 7 January 2013
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Description
Constant: integer INVENTORY_LANDMARK = 3;The integer constant INVENTORY_LANDMARK has the value 3
Used with Inventory functions and specifies inventory items of LANDMARK type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
<lsl>//Give a landmark to anyone touching this object default {
touch_start(integer total_number) { // get the UUID of the person touching this object key user = llDetectedKey(0); // Give them the first landmark found in the object's contents llGiveInventory(user, llGetInventoryName(INVENTORY_LANDMARK, 0) ); }
} </lsl>