Difference between revisions of "LlGetParcelPrimCount"

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|func_footnote
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|func_desc
|func_desc
|return_text=that is the total [http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-land-impact/ta-p/974163 land impact] of objects on the parcel at {{LSLP|pos}} of the given {{LSLP|category}}
|return_text=the total [http://community.secondlife.com/t5/English-Knowledge-Base/Calculating-land-impact/ta-p/974163 land impact] of objects on the parcel at {{LSLP|pos}} of the given {{LSLP|category}}
|spec=If {{LSLP|sim_wide}} is...
|spec=If {{LSLP|sim_wide}} is...
*{{#var:TRUE}} then the return is the combined object land impact used on all parcels in the sim owned by the specified parcel's owner of the category requested.{{Footnote|handle=non-zero}}
*{{#var:TRUE}} then the return is the combined object land impact used on all parcels in the sim owned by the specified parcel's owner of the category requested.{{Footnote|handle=non-zero}}

Revision as of 23:30, 11 January 2014

Summary

Function: integer llGetParcelPrimCount( vector pos, integer category, integer sim_wide );
0.0 Forced Delay
10.0 Energy

Returns an integer the total land impact of objects on the parcel at pos of the given category

• vector pos position in region coordinates (z component is ignored)
• integer category a PARCEL_COUNT_* flag
• integer sim_wide boolean, TRUE[1] searches parcels in the region with the same owner as the targeted parcel, FALSE searches only the targeted parcel

Specification

If sim_wide is...

  • TRUE then the return is the combined object land impact used on all parcels in the sim owned by the specified parcel's owner of the category requested.[1]
  • FALSE then the return is the object land impact used of the category requested on the parcel specified.

Category Description
PARCEL_COUNT_TOTAL 0 All objects on the parcel(s). Does not include temp on rez objects.
PARCEL_COUNT_OWNER 1 Objects owned by the parcel owner.
PARCEL_COUNT_GROUP 2 Objects not owned by the owner, but set to or owned by the group of the parcel.
PARCEL_COUNT_OTHER 3 Objects not set to group or owned by the owner.
PARCEL_COUNT_SELECTED 4 All objects selected or sat on.
PARCEL_COUNT_TEMP 5 All temp on rez objects.

Examples

<lsl> // gives prim usage information when touched

string primCountThisParcel(integer flag) {

   vector currentPosition = llGetPos();
   return
       (string)llGetParcelPrimCount(currentPosition, flag, FALSE);

}

default {

   touch_start(integer total_number)
   {
       llSay(PUBLIC_CHANNEL,
           "The total land impact of objects on this parcel is " + primCountThisParcel(PARCEL_COUNT_TOTAL) + ".");
       llSay(PUBLIC_CHANNEL,
           primCountThisParcel(PARCEL_COUNT_OWNER) + " LI for objects owned by the parcel owner.");
       llSay(PUBLIC_CHANNEL,
           primCountThisParcel(PARCEL_COUNT_GROUP) + " LI for objects set to or owned by the parcel's group.");
       llSay(PUBLIC_CHANNEL,
           primCountThisParcel(PARCEL_COUNT_OTHER) + " LI for objects not set to the parcel group or owned by the parcel owner.");
       llSay(PUBLIC_CHANNEL,
           primCountThisParcel(PARCEL_COUNT_SELECTED) + " LI for selected objects.");
       llSay(PUBLIC_CHANNEL,
           primCountThisParcel(PARCEL_COUNT_TEMP) + " LI for temp-on-rez objects.");
   }

} </lsl> <lsl> //Sim-wide scanner to count prim use in each parcel list gPrclID; integer gTotPrims; float gX; float gY; string gObjName; integer gNUM;

default {

   state_entry()
   {
       gObjName = llGetObjectName();
       gPrclID = [];
       gTotPrims = 0;
       // Begin scanning at the SW <0.0,0.0,0.0> corner of the sim
       gX = 4.0;
       gY = 4.0;
   }
   
   on_rez(integer start)
   {
       llSetPos(llGetPos() + <0.0,0.0,0.5>);
       llSetText("Touch to start scan",<1.0,1.0,0.0>,1.0);
   }
   touch_start(integer total_number)
   {
       llSetText("Scanning ....",<1.0,1.0,0.0>,1.0);
       gNUM = 0;
       llRegionSayTo(llGetOwner(),0,"Scan started on " + llGetRegionName());
       llSetTimerEvent(0.1);
   }
       
   timer()
   {
       //Grab the parcel's ID and name at position <gX, gY, 100.0>
       list parcel = llGetParcelDetails(<gX,gY,100.0>,[PARCEL_DETAILS_ID,PARCEL_DETAILS_NAME]);
       key temp = llList2Key(parcel,0);
       string parcel_name = llList2String(parcel,1);
       if (parcel_name == "")
       {
           parcel_name = "(no name)";
       }
       if (!~llListFindList(gPrclID,[temp]))   //Scan at this location if this parcel was not scanned earlier
       {
           ++gNUM;
           llSetObjectName((string)gNUM);
           integer Count = llGetParcelPrimCount(<gX,gY,100>,PARCEL_COUNT_TOTAL,FALSE); //Do not include other parcels owned by llGetOwner()
           gTotPrims += Count;
           llRegionSayTo(llGetOwner(),0, "/me "+ parcel_name + " @ <"+(string)gX+","+(string)gY+",Z>  = " + (string)Count);
           gPrclID += [temp];  //Add this parcel to the "previously scanned" list
       }
       // Increment X and Y in successive scans to look at the entire sim in 8m square blocks
       if (gX < 256.0)
       {
           gX +=8.0;
       }
       if (gX > 256.0)
       {
           gY += 8.0;
           gX = 4.0;
       }
       if (gY > 256.0) // Reached NE corner
       {
           llSetObjectName(gObjName);
           llRegionSayTo(llGetOwner(),0,"Scan finished.  Total land impact = " + (string)gTotPrims + " in " + (string)llGetListLength(gPrclID) + " parcels (not counting temp rez prims).");
           llSetText("Touch to start scan",<1.0,1.0,0.0>,1.0);
           llResetScript();
       }
   }

}

</lsl>

See Also

Functions

•  llGetParcelMaxPrims

Deep Notes

Footnotes

  1. ^ Any value that is not zero/FALSE is treated the same as TRUE. This behavior should not be depended upon.

Signature

function integer llGetParcelPrimCount( vector pos, integer category, integer sim_wide );