Difference between revisions of "SLGI Trains"
Line 370: | Line 370: | ||
*Achemon - Saturnia is a classic train. It follows the main line, then goes to Pavonia and enters the great Hooktip - Bembecia railway maze, to turn back in Saturnia. | *Achemon - Saturnia is a classic train. It follows the main line, then goes to Pavonia and enters the great Hooktip - Bembecia railway maze, to turn back in Saturnia. | ||
*Achemon - Spangle is a convertable train. It flies from Achemon to Bhaga, then it moves on the railway to Spangle, via Tussock. | *Achemon - Spangle is a convertable train. It flies from Achemon to Bhaga, then it moves on the railway to Spangle, via Tussock. | ||
*Achemon - Campion is a convertable train. It flies from Achemon all the way to Campion sim, with a single stop at Pavonia. This train was built because it is said that the Mountain Railway in past extended beyond Pavonia. | |||
Achemon - Bhaga | Achemon - Bhaga | ||
Line 666: | Line 667: | ||
|13.33 | |13.33 | ||
|19.33 | |19.33 | ||
|} | |||
Achemon - Campion | |||
{|Class= "Wikitable" | |||
|Achemon | |||
|2.00 | |||
|8.00 | |||
|14.00 | |||
|20.00 | |||
|- | |||
|Pavonia | |||
|2.28 | |||
|8.28 | |||
|14.28 | |||
|20.28 | |||
|- | |||
|Campion | |||
|2.36 | |||
|8.36 | |||
|14.36 | |||
|20.36 | |||
|} | |||
Campion - Achemon | |||
{|Class= "Wikitable" | |||
|Campion | |||
|2.36 | |||
|8.36 | |||
|14.36 | |||
|20.36 | |||
|- | |||
|Pavonia | |||
|2.44 | |||
|8.44 | |||
|14.44 | |||
|20.44 | |||
|- | |||
|Achemon | |||
|3.12 | |||
|9.12 | |||
|15.12 | |||
|21.12 | |||
|} | |} | ||
Revision as of 05:18, 10 March 2014
SLGI Trains are automated convertable vehicles. They move like trains on the railway and like plains when the line ends. They are part of a project recently developed by Second Life Geography team, to connect remote places and to offer touristic guides to visitors. They all depart at Achemon Railway and move to a specific location. Unlike other automated vehicles the SLGI trains are rare (one at each 6 hours for each destination) and they follow a schedule.
Reason
Some residents wanted that scheduled trains to exist and move after a program, like trains on real railways. Also, some residents wanted connections to exist somehow between main railway network in Heterocera and remote rails in Sansara. On the other hand, we all know the problems made by a high number of roaming vehicles on roads and railways. Creating a timetable for scheduled vehicles is a real hard job, to find the perfect solution between those who want more trains and those who want less vehicles (or want the railways only for themselves). There are endless discussions on the forums about this subject. These vehicles are moving on Protected Land or on private-owned land (with permission). Our little team is opened for suggestions and wish the best for everybody.
Important: These vehicles are NOT created for the pleasure of creating, but for the desire to make our world a better place. If you want to add, remove or modify these trains or even all trains, contact Ana Imfinity. |
Technical data
For the moment, the vehicles in use are modified opensource trains. If they will pass all tests, Second Life Geography team wants to organise a contest for train builders. The trains use different types of scripts: for train movement and for flying. They have replaced the coal steam generator with a nuclear reactor ;) and so, they use an unconventional source of locomotion.
As a train, they move slow (to avoid sim crashing) and stop at all official and unofficial railway stations. Speed can be increased if requested, but it is set to 55% of the speed of an opensource train to keep these vehicles accesible for everybody, including people with low-performance computers and bad networks. If requested, they can stop to your own station. And also, if residents in an area wish, the trains can be partially invisible in their sim. Trains have the power to change some switches.
As a plain, they use a Fission Engine that creates a multitude of explosions, so the passengers feel endless small shocks (don't worry, avatars don't die). The trains fly at high altitude in populated areas. They have the power to become invisible if needed, to avoid making any stress to any resident. As plains, they move at a higher speed and follow a non-flexible path.
Many thanks to Aziv - Aslan who suggested this kind of locomotion and helped to create it.
Measurements showed that about 94 to 98% of trains return home. Also, trains keep following their schedules with an error of 5%. They are more stable as plains then as trains. The reason for this is that the atomic fission engine projected by Aziv - Aslan is working much better on air then it powers the weels on rail. Failures and delays are caused by sims that enter a restart process, high lag and time dillation, passengers with bad connections (this can block a sim crossing), interfernce with the rail (switches and other vehicles) and also by changes of switches and moving bridges.
Also, it is in project that once the schedules will be finished, trains will give informations for visitors about the places they entered.
Schedule
Note: To avoid making problems on the railway, there will be only 4 trains a day on each direction, at every 6 hours. |
Since these vehicles are still being tested, the timetable might change soon. And also, there might be extra vehicles (experimental) and canceled trains. On the railway, they have many stops, one or two in every sim. As a plain, they stop nowhere (except for Claarksburg Bridge). Here are listed only the important stations. For the moment, the following routes are available:
South Trains
- Achemon - Bay City is a convertable train. It goes through entire length of Bay City rail.
- Achemon - ONSR is a convertable train. To avoid blocking the switches, this train is limited at the entrance of Smithers Bluff.
- Achemon - GSLR is a convertable train. Since GSLR has limited prim count, this train is smaller.
- Achemon - Ross is a convertable train. It was intended to reach SJRR, but was limited to Ross because the owners of SJRR wished so.
- Achemon - Tuliptree is a classic train. It is the first train created in this project.
- Achemon - Burns is a classic train, built in remember of WARR.
Achemon - Bay City
Achemon | 0.00 | 6.00 | 12.00 | 18.00 |
Calleta | 0.25 | 6.25 | 12.25 | 18.25 |
Tuliptree | 0.32 | 6.32 | 12.32 | 18.32 |
Maniyminya | 1.11 | 7.11 | 13.11 | 19.11 |
Daley Bay | 1.24 | 7.24 | 13.24 | 19.24 |
Bay City - Achemon
Daley Bay | 1.24 | 7.24 | 13.24 | 19.24 |
Maniyminya | 1.37 | 7.37 | 13.37 | 19.37 |
Tuliptree | 2.16 | 8.16 | 14.16 | 20.16 |
Calleta | 2.23 | 8.23 | 14.23 | 20.23 |
Achemon | 2.48 | 8.48 | 14.48 | 20.48 |
Achemon - ONSR
Achemon | 1.00 | 7.00 | 13.00 | 19.00 |
Calleta | 1.25 | 7.25 | 13.25 | 19.25 |
Tuliptree | 1.32 | 7.32 | 13.32 | 19.32 |
Clarksburg | 2.16 | 8.16 | 14.16 | 19.16 |
Wengen | 2.26 | 8.26 | 14.26 | 19.26 |
Tornado Pass | 3.00 | 9.00 | 15.00 | 20.00 |
ONSR - Achemon
Tornado Pass | 3.00 | 9.00 | 15.00 | 20.00 |
Wengen | 3.34 | 9.34 | 15.34 | 20.34 |
Clarksburg | 3.44 | 9.44 | 15.44 | 20.14 |
Tuliptree | 4.28 | 10.28 | 16.28 | 21.28 |
Calleta | 4.35 | 10.35 | 16.35 | 21.35 |
Achemon | 4.59 | 10.59 | 16.59 | 21.59 |
Achemon - Ross
Achemon | 4.00 | 10.00 | 16.00 | 22.00 |
Calleta | 4.25 | 10.25 | 16.25 | 22.25 |
Tuliptree | 4.32 | 10.32 | 16.32 | 22.32 |
Clarksburg | 5.16 | 11.16 | 17.16 | 23.16 |
Ross | 5.19 | 11.19 | 17.19 | 23.19 |
Ross - Achemon
Ross | 5.19 | 11.19 | 17.19 | 23.19 |
Clarksburg | 5.22 | 11.22 | 17.22 | 23.22 |
Tuliptree | 6.06 | 12.06 | 18.06 | 0.06 |
Calleta | 6.13 | 12.13 | 18.13 | 0.13 |
Achemon | 6.38 | 12.38 | 18.38 | 0.38 |
Achemon - Burns
Achemon | 5.00 | 11.00 | 17.00 | 23.00 |
Burns | 5.17 | 11.17 | 17.17 | 23.17 |
Burns - Achemon
Burns | 5.17 | 11.17 | 17.17 | 23.17 |
Achemon | 5.34 | 11.34 | 17.34 | 23.34 |
Achemon - Tuliptree
Achemon | 3.00 | 9.00 | 15.00 | 21.00 |
Calleta | 3.29 | 9.29 | 15.29 | 21.29 |
Tuliptree | 3.36 | 9.36 | 15.36 | 21.36 |
Tuliptree - Achemon
Tuliptree | 3.36 | 9.36 | 15.36 | 21.36 |
Calleta | 3.47 | 9.47 | 15.47 | 21.47 |
Achemon | 4.08 | 10.08 | 16.08 | 22.08 |
Achemon - GSLR
Achemon | 2.00 | 10.00 | 14.00 | 20.00 |
Calleta | 2.22 | 10.22 | 14.22 | 20.22 |
Purple | 2.30 | 10.30 | 14.30 | 20.30 |
Mocha | 2.47 | 10.47 | 14.47 | 20.47 |
GSLR - Achemon
Mocha | 2.47 | 10.47 | 14.47 | 20.47 |
Purple | 3.04 | 11.04 | 15.04 | 21.04 |
Calleta | 3.13 | 11.13 | 15.13 | 21.13 |
Achemon | 3.33 | 11.33 | 15.33 | 21.33 |
North Trains
- Achemon - Bhaga is a classic train. For a long time, it was an experimental train.
- Achemon - Vicina is a classic train. It follows the main line, then the Mountain Railway to Pavonia, then goes to Crumbi to enter the Maritime Railway.
- Achemon - Yucca is a classic train. It follows the main line to Tenera, then enters the East Railway (close to coast). It avoids entering Spangle, to follow the new line to Yucca.
- Achemon - Saturnia is a classic train. It follows the main line, then goes to Pavonia and enters the great Hooktip - Bembecia railway maze, to turn back in Saturnia.
- Achemon - Spangle is a convertable train. It flies from Achemon to Bhaga, then it moves on the railway to Spangle, via Tussock.
- Achemon - Campion is a convertable train. It flies from Achemon all the way to Campion sim, with a single stop at Pavonia. This train was built because it is said that the Mountain Railway in past extended beyond Pavonia.
Achemon - Bhaga
Achemon | 0.00 | 6.00 | 12.00 | 18.00 |
Clearwing | 1.28 | 7.28 | 13.28 | 19.28 |
Tenera | 1.50 | 7.50 | 13.50 | 19.50 |
Bhaga | 2.04 | 8.04 | 14.04 | 20.04 |
Bhaga - Achemon
Bhaga | 2.04 | 8.04 | 14.04 | 20.04 |
Tenera | 2.18 | 8.18 | 14.18 | 20.18 |
Clearwing | 2.40 | 8.40 | 14.40 | 20.40 |
Achemon | 4.08 | 10.08 | 14.08 | 20.08 |
Achemon - Vicina
Achemon | 4.00 | 10.00 | 16.00 | 22.00 |
Clearwing | 5.28 | 11.28 | 17.28 | 23.28 |
Pavonia | 5.37 | 11.37 | 17.37 | 23.37 |
Hooktip | 5.45 | 11.45 | 17.45 | 23.45 |
Crumbi | 6.09 | 12.09 | 18.09 | 0.09 |
Vicina | 6.26 | 12.26 | 18.26 | 0.26 |
Vicina - Achemon
Vicina | 0.26 | 6.26 | 12.26 | 18.26 |
Crumbi | 0.43 | 6.43 | 12.43 | 18.43 |
Hooktip | 1.07 | 7.07 | 13.07 | 19.07 |
Pavonia | 1.15 | 7.15 | 13.15 | 19.15 |
Clearwing | 1.23 | 7.23 | 13.23 | 19.23 |
Achemon | 2.51 | 8.51 | 14.51 | 20.51 |
Achemon - Yucca
Achemon | 1.00 | 7.00 | 13.00 | 19.00 |
Clearwing | 2.28 | 8.28 | 14.28 | 20.28 |
Tenera | 2.50 | 8.50 | 14.50 | 20.50 |
Spangle | 3.34 | 9.34 | 15.34 | 21.34 |
Yucca | 4.06 | 10.06 | 16.06 | 22.06 |
Yucca - Achemon
Yucca | 4.06 | 10.06 | 16.06 | 22.06 |
Spangle | 4.38 | 10.38 | 16.38 | 22.38 |
Tenera | 5.22 | 11.22 | 17.22 | 23.22 |
Clearwing | 5.44 | 11.44 | 17.44 | 23.44 |
Achemon | 7.12 | 13.12 | 19.12 | 1.12 |
Achemon - Hooktip
Achemon | 3.00 | 9.00 | 15.00 | 21.00 |
Clearwing | 4.28 | 10.28 | 16.28 | 22.28 |
Pavonia | 4.37 | 10.37 | 16.37 | 22.37 |
Hooktip | 4.45 | 10.45 | 16.45 | 22.45 |
Saturnia | 4.59 | 10.59 | 16.59 | 22.59 |
Hooktip - Achemon
Saturnia | 4.59 | 10.59 | 16.59 | 22.59 |
Hooktip | 5.13 | 11.13 | 17.13 | 22.13 |
Pavonia | 5.21 | 11.21 | 17.21 | 22.21 |
Clearwing | 5.30 | 11.30 | 17.30 | 22.30 |
Achemon | 6.58 | 12.58 | 18.58 | 0.58 |
Achemon - Spangle
Achemon | 5.00 | 11.00 | 17.00 | 23.00 |
Bhaga (flying) | 5.23 | 11.23 | 17.23 | 23.23 |
Spangle | 6.15 | 12.15 | 18.15 | 0.15 |
Spangle - Achemon
Spangle | 0.15 | 6.15 | 12.15 | 18.15 |
Bhaga | 1.07 | 7.07 | 13.07 | 19.07 |
Achemon (Flying) | 1.33 | 7.33 | 13.33 | 19.33 |
Achemon - Campion
Achemon | 2.00 | 8.00 | 14.00 | 20.00 |
Pavonia | 2.28 | 8.28 | 14.28 | 20.28 |
Campion | 2.36 | 8.36 | 14.36 | 20.36 |
Campion - Achemon
Campion | 2.36 | 8.36 | 14.36 | 20.36 |
Pavonia | 2.44 | 8.44 | 14.44 | 20.44 |
Achemon | 3.12 | 9.12 | 15.12 | 21.12 |
Other schedules
One flying train is in development. This train will connect Achemon with the high mountains of Heterocera. It will move as a train only between Achemon and Tiger Depot (Obscure). Estimated finish date: March 20th 2014.
Everybody is welcomed to suggest modifications (new schedules, more or less trains, remove old schedules, new stops or remove existent stops).
Contact
If you want to modify existing trains or schedules or if you want to add or remove a train, please contact Ana Imfinity. Also, if you find any problems, tell us to resolve them.