Difference between revisions of "Transcontinental Channels"

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In Cercopia, travelers can go by water, by road or by railway to almost every part of Heterocera. In Sansara, they can go by water. The [[GSLR]] railway allows a deeper enter into the continent.
In Cercopia, travelers can go by water, by road or by railway to almost every part of Heterocera. In Sansara, they can go by water. The [[GSLR]] railway allows a deeper enter into the continent.


Ship traffic is very intense, more then at every other transcontinental channel. A ferry travels accross the channel every 5 minutes, connecting Purple docks with Cercopia, the main port of Calleta city. There is also another outomated ferry that connects [[Bay City]] in Sansara with Tuliptree sim in Heterocera. Other automated pod vehicles can often be seen moving accross the channel.
Ship traffic is very intense, more then at every other transcontinental channel. A ferry travels accross the channel every 5 minutes, connecting Purple docks with Cercopia, the main port of Calleta city. There is also another outomated ferry that connects [[Bay City]] in Sansara with Tuliptree sim in Heterocera. Other automated vehicles, like the [[Yava Script Pods]] and [[SLGI Trains]] can be often seen.


Except for the automated transportation, personal boats and ships can be seen from time to time on the channel. Even more, since this place is low lag, people come here to the ocean floor to edit their outfits and sometimes to chat.
Except for the automated transportation, personal boats and ships can be seen from time to time on the channel. Even more, since this place is low lag, people come here to the ocean floor to edit their outfits and sometimes to chat.

Revision as of 00:57, 15 April 2014

The transcontinental channels are passages between mainland continents. They are composed of a group of sims, usually covered with sea water. These channels usually have automated transportation vehicles (like a ferry).

List of transcontinental channels

  1. Sansara - Heterocera (ANWR)
  2. Nautilus - Corsica (West passage, Castle Valeria)
  3. Nautilus - Corsica (East passage, Sunrise Islands)
  4. Corsica - Gaeta 5 (Gaeta Channel)
  5. Nautilus - Blake Sea (very large, but still a passage).

Note: Nautilus and Satori are not linked together with a transcontinental channel. They form together a supercontinent, like Euroasia in real world. However, before the creation of Nautilus City, they were two separate continents, linked with a channel.

ANWR Channel

ANWR Channel

This channel connects Cercopia sim in Heterocera with Cyclops and Purple sims in Sansara. It consists of only 3 sims (Sandra, suduffco and ANWR). The ground is flat and has a sandy texture, with altitudes close to zero. There is an oil pipeline on the ground, connecting the two continents. On the surface, there are buoy marks. Also, there is an oil platform in the center of ANWR sim. This platform is a good place to rest.

In Cercopia, travelers can go by water, by road or by railway to almost every part of Heterocera. In Sansara, they can go by water. The GSLR railway allows a deeper enter into the continent.

Ship traffic is very intense, more then at every other transcontinental channel. A ferry travels accross the channel every 5 minutes, connecting Purple docks with Cercopia, the main port of Calleta city. There is also another outomated ferry that connects Bay City in Sansara with Tuliptree sim in Heterocera. Other automated vehicles, like the Yava Script Pods and SLGI Trains can be often seen.

Except for the automated transportation, personal boats and ships can be seen from time to time on the channel. Even more, since this place is low lag, people come here to the ocean floor to edit their outfits and sometimes to chat.

Castle Valeria

Castle Valeria Channel

This channel has no official name, but it is located near Castle Valeria infohub. It is the second transcontinental channel in importance. It connects Nautilus with Corsica. Land is called Protected Ocean. It doesn't connect two well-defined points on the two continents. On both ends, there are many flooded sims and not two important ports to receive incoming traffic. In Nautilus, there is road access from nearby sim Tyranus, but without a large port. Since Nautilus doesn't have a complete continental road system, most travelers should continue their jurney by water. In Corsica, road access is far from the channel.

Ground is not smooth, full with slopes and sometimes water is not very deep. So, sailors must watch out for shallow sandy waters.

Basically, the sims composing the channel are: Castle Valeria, Deinafall, Chalvez, Hissel, Almythia, Tursi, Kinrara and turay. The channel is 3 sims long and two-to-three sims wide. Of high importance is Castle Valeria sim, with its massive castle, on a rocky island. The castle also hosts an infohub. It is placed in such a way that it guards access in Nautilus.

Traffic is intense. This channel is the second in traffic, after the ANWR. The main difference is that here automated transportation is not so important. More often, presonal boats and ships travel accross the channel. Some residents prefer to walk, fly or swim along the channel, while other use its low-lag to customize their outfits.

Sunrise Islands Waterway

Sunrise Islands Waterway

At some moment, a new connection was built between Corsica and Nautilus. Since land is named Sunrise Islands Waterway, this must be its official name. Like Castle Valeria channel, it doesn't link two specific sims of both continents. It connects two large groups of sims, covered with navigable water. There are not two large ports at its end, but two seas with many islands.

Construction of this new channel improved navigation between Gaeta 5 and Satori. The previos route, through Castle Valeria, was longer and not well-marked. In many places, it went through parcels of Land With Restricted Access. Now, it is much easier to sail long distances.

The channel is made of the following sims: Lucca, Gubbio and Foligno. In all 3, but mainly in gubbio, there are islands where you can rest, with palm trees and beach buildings. Ground is not smooth but usually in all places water is deep enough for large ships. Ground texture is sand, with many water plants. Traffic is not intense. Our team spotted no automated boats or ships (but automated transportation might still exist). Occasional boats and ships can be seen from time to time along the way. And even for people who are not attracted of sailing, a piece of relaxation on the Gubbio islands worth the effort of visiting this place.

Gaeta 5 Channel

Gaeta 5 Channel

With no official name, this channel connects Corsica and Gaeta 5. It is the longest of all transcontinental channels. One of its features is that this is a place where you can see only ocean and no piece of land and still not worry about sim borders in direct contact with intersim void. In Corsica, near the end of the channel there is a large port in Danshire (and a lot of other smaller ports around in nearby sims). However, there is no direct connection between a port and Corsica road network. In Gaeta 5, the road ends in Squall, at the beach, in a rezz zone. Additional small ports exist along the coast of Gaeta 5.

The channel is composed of the following sims: Unsurt, Genrin, Coriandimo, Jetika, Murport and Landark. It is 3 sims long and 2 sims wide. It can be considered 7 sims long if we think about the total distance between dryland on both continents. Ground texture is a dirty sand. It is not flat, there are small slopes that are no threat for navigation. There can be found a buoy from place to place, guiding ships.


Even if this channel is large in size and visible on all maps, traffic is not intense. There are not many people around not many ships. It is a place for lonely people.

Blake Sea Channel

Blake Sea Channel

By far the largest of all transcontinental channels, it connects Blake Sea and Nautilus. It can be also considered a connection between Blake Sea and Satori. This channel is unlike all others. It is extremely wide (about 6 sims) and very short (one sim). It is continued with endless navigable sims both in Nautilus and in Blake Sea. It doesn't look like the other channels, but, viewed on the map, it is clear that the connection between Nautilus and Blake Sea is not as wide as between Nautilus and Satori, to form the Nauttilus-Satori supercontinent. With other words, compared with real world, it is not as narrow as the connections between Africa and Asia or between North and South Americas, but it is not as wide as the connection between Europe ans Asia, to form the Euroasia supercontinent.

It is transited by many boats, ships and residents. We never found automated transportation in Blake Sea, but the number of sihps is very high. The channel is very large. The number of ships is larger then on the ANWR or Castle Valeria channels, but since the channel is a lot larger, ship density is lower.

Sims and places named 'Blake Sea' can be found both East and West of the channel, but from a strict Geographic point of view, this channel is the separation line between continents.

Coordinates

Coordinates are given in sims, like they are given at Gridsurvey: longitude (min-max)/ latitude (min-max). After coordinates, you can see the Grid Sector where the transcontinental channel is:

ANWR (Sansara - Heterocera):1005-1005/1010-1012 J10

Castle Valeria (West, Corsica - Nautilus):1108-1110/1181-1183 K10

Sunrise Islands Waterway (East, Corsica - Nautilus):1131-1131/1179-1181 K10

Gaeta 5 Channel (Corsica - Gaeta 5):1157-1160/1190-1191 K10

Blake Sea Channel (Nautilus - Blake Sea):1135-1135/1049-1053 K10

See also

Oceans

List Of Continents

List Of Microcontinents And Sim Clusters

Second Life Geography