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aug 2013, click for large
Oceans, oct 2013, click for large

Like in real world, where 80% of the Earth surface is covered with water, the Second Life map shows also a gigantic ocean with a lot of islands and continents. The main difference is that the intersim space is in fact a vido (or a void), where nothing exists. The continents and the islands are separated by this large void. The intercontinental waters (or the intercontinental void) forms the oceans. [1]

Oceans are composed of microcontinents (see Microcontinent), sim clusters (see Sim Cluster), sim groups (see Sim Group), sims that cannot be grouped (see Unassociated Sims) and remote sims. You can find more about them at the List Of Microcontinents And Sim Clusters. A Grid Sector is a sector of the map.

The lack of names

Nobody made a clear map of the oceans. Some names could be found at ContinentDetector. On Earth, we find the boundaries of the oceans to be continents. So, this method can also be used here. It is strange that our world has 10 years and still there is no map of the oceans and no official names.

There could be some reasons for that. A comparation of the grid map shows that every year its shape is different. Every day 100 sims are changed [2] in various ways: new sims are created, sims are deleted, change their name or their position. Even entire private continents are formed or deleted from time to time. Allready, from August to Octomber 2013, new sims appeared in places where there was nothing.

Map in 2009

Older maps show that entire groups of islands are created and deleted from time to time. The map in the up-right corner of this article is made in august 30th, 2013. It can be compared with these maps below:

[3] - map from 2005

[4] - an older map

[5] - map in 2007

[6] - map in 2008

[7] - map in 2009

[8] - map in 2010

[9] - map in 2011

[10] - map in 2012

More information can be found here:[11]

Name suggestions

Since there are not many suggestions for ocean names, I decided to name them myself. If anybody has a better suggestion, is free to help and improve. Also if the Linden officials son't agree with these names, they are free to delete this article. As far as Octomber 22th, 2013, people suggested me to change some names. and make the naming system more simple. The grid itself changed shape.

As required from some residents, the new oceanic borders are much more visible and use larger continents as borders. Also, smaller strucures are included into larger ones.

Major oceans are:

Central Ocean

Eastern Ocean

Far North Ocean

Far West Ocean

Little Northern Ocean

Little Pacific Ocean

Northern Ocean

North - West Ocean

Southern Ocean

Western Ocean

Maps And Pictures

The following maps were created in August 2013. Some of them are outdated. Please, use the links above to get updated maps (Octomber 2013) for every ocean.

Vanished Seas

Remote SE Sea, vanished, reapeared

Older maps showed another sea in South-East, much longer and at a larger distance then the actual Remote South-East Sea. It no longer exists. Also, some private islands existed in the waters around Zindra. This process happen probably not just twice and will also happen in future. The Gridsurvey [12] shows that in september 1st 2013, the grid has 26830 regions (sims) active. 75141 sims existed from the birth of Second Life until that date, with a historical maximum of about 34000.

Remote South East Sea vanished somewhere in September 2013. Incredible, but in February 2014, it came back to life.

Void Ocean

Main article: Void Ocean

The space beyond the most remote sims to the border of the grid forms the void ocean. Dimensions are unknown, but it could be about as wide as the populated part of the grid.

Grid positon of a sim can be easy deduced with llGetRegionCorner function, These coordinates are used by Gridsurvey [13]. The Da Boom sim in Sansara has the coordinates 1000/1000. First coordinates are for longitude, second for latitude. The most Eastern sims have coordinates starting with 500, the most southern (Premium Sea) with 500, the moth Northern (Remote North Ocean) end up to 1500, while the most Western land (Zindra) has coordinates up to 1800. Suppose the South-East corner of the Void Ocean is at 0/0, the North-West corner should be at 2000/2000 to form a perfect square.


Every sim has coordinates. You can get coordinates in 3 ways: with the help of a script, with a tool from marketplace or from Gridsurvey. A script uses the functions llGetRegionCorner or llRequestSimulatorData (the first function is more simple). Tools are in different models and from different merchants. At Gridsurvey, follow this link [14] and type the name of the sim you want. Anyway, since every sim has coordinates, it's easy to find coordinates for continents and oceans (like in real world). The following coordinates are for each sea and ocean described above. The numbers are : longitude (min - max) / latitude (min - max). Unlike continents, oceans are a lot much larger and their boundaries are not well defined. So, if a sim is at te border of two oceans, it might appear in both. If you like Math, you can compare these numbers with the numbers from List Of Continents (see the links for each continent) and find out how big the oceans really are.

Previous coordinates

  1. Celebration Sea: 1014-1040/1020-1045
  2. Estate Sea: 982-1000/800-1000
  3. Premium Sea: 990-1020/400-500
  4. Remote Eastern Sea: 1300-1450/1300-1450
  5. Remote North East Sea: 368-568/1470-1670
  6. Remote North Ocean: 368-568/1470-1670
  7. Sharp Sea: 1130-1160/950-1000
  8. West Gaeta Sea: 1100-1160/1100-1130
  9. Central Ocean: 1030-1100/980-1135
  10. Eastern Ocean: 1179-1500/500-1500
  11. Far North Ocean: 300-1700/1260-1700
  12. Little Pacific Ocean: 900-1000/600-1040
  13. Northern Ocean: 600-1200/1020-1260
  14. Remote South East Sea: 1240-1290/680-780
  15. Remote South West Sea: 414-614/642-842
  16. South West Ocean: 400-910/400-730
  17. South Ocean: 1000-1100/800-1110
  18. Western Ocean: 400-730/600-1400

New coordinates

  1. Central Ocean 1030-1100/980-1135
    1. Celbration Sea 1014-1040/1020-1045
  2. Eastern Ocean 1100-1400/900-1400
    1. North Basin 1100-1200/1180-1400
    2. Gaeta Sea 1100-1160/1100-1180
    3. Serena 1185-1215/1133-1150
    4. Sharp Islands 1130-1160/950-1000
    5. East Basin 1200-1400/1000-1400
  3. Far North Ocean 300-1700/1260-1700
    1. Remote North West Sea 400-600/1400-1700
    2. Far North Basin 40-1100/1400-1500
  4. Far West Ocean 400-680/900-1200
  5. Little Northern Ocean 910-1100/1067-1200
  6. Little Pacific Ocean 910-1000/900-1067
    1. Estate Sea 982-1000/800-1000
  7. Northern Ocean 680-1100/1200-1400
  8. North - West Ocean 400-680/1200-1400
    1. West Basin 400-480/1200-1400
  9. Southern Ocean 400-1100/400-900
    1. Remote south West Sea 450-550/650-850
    2. Fairchang Basin 800-1000/800-900
    3. South Diffuse Basin 400-800/850-900
    4. Premium Sea 1010-1014/479-484
    5. Isolated Islands 500-800/500-850
  10. Western Ocean 680-1067/900-1200
    1. Caledon Sea 890-903/1200-1214


All maps of oceans and grid sectors can be downloaded. They are hosted on Mega, the succesor of Megaupload and probably the most secure data host & transfer system. You need google chrome for this. To download, CLICK_HERE.

See also

Smaller groups of sims, like a Microcontinent, a Sim Cluster, a Sim Group, an Isolated Sim or Unassociated Sims are shown in the List Of Microcontinents And Sim Clusters.

Large groups of sims that can be considered a Continent are shown in the List Of Continents.

Second Life Geography

Grid Map And Dimensions