Difference between revisions of "VEHICLE REFERENCE FRAME"

From Second Life Wiki
Jump to navigation Jump to search
(get reference frame)
(Undo revision 1193477 by Dora Gustafson (Talk))
 
(2 intermediate revisions by the same user not shown)
Line 4: Line 4:
|value=44
|value=44
|desc=Used to set the rotation of vehicle axes relative to local frame.
|desc=Used to set the rotation of vehicle axes relative to local frame.
|examples=The reference frame can be found in two steps:
|examples=The rotation for the reference frame can be found in two steps:
# Place the vehicle with front facing east(red arrow) and with left side facing north(green arrow)
# Place the vehicle with front facing east(red arrow) and with left side facing north(green arrow)
# now: rotation refFrame = ZERO_ROTATION / llGetRootRotation();
# now: [[rotation]] refFrame = [[ZERO_ROTATION]] / [[llGetRootRotation]]();
|events
|events
|functions={{LSL DefineRow||[[llSetVehicleRotationParam]]}}
|functions={{LSL DefineRow||[[llSetVehicleRotationParam]]}}

Latest revision as of 10:16, 17 September 2014

Description

Constant: integer VEHICLE_REFERENCE_FRAME = 44;

The integer constant VEHICLE_REFERENCE_FRAME has the value 44

Used to set the rotation of vehicle axes relative to local frame.

Caveats


Related Articles

Functions

•  llSetVehicleRotationParam

Articles

•  Linden Vehicle Tutorial

Examples

The rotation for the reference frame can be found in two steps:

  1. Place the vehicle with front facing east(red arrow) and with left side facing north(green arrow)
  2. now: rotation refFrame = ZERO_ROTATION / llGetRootRotation();

Deep Notes

Search JIRA for related Issues

Signature

integer VEHICLE_REFERENCE_FRAME = 44;