Difference between revisions of "INVENTORY SCRIPT"

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(cut to the chase)
m (<lsl> tag to <source>)
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|value=10
|value=10
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function.
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function.
|examples=<lsl>//Gives THIS script to anyone touching this object
|examples=<source lang="lsl2">//Gives THIS script to anyone touching this object
default
default
{
{
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         llGiveInventory(user, llGetScriptName() );
         llGiveInventory(user, llGetScriptName() );
     }
     }
}</lsl>
}</source>
|constants=
|constants=
{{LSL DefineRow||[[INVENTORY_ALL]]|}}
{{LSL DefineRow||[[INVENTORY_ALL]]|}}

Revision as of 14:45, 23 January 2015

Description

Constant: integer INVENTORY_SCRIPT = 10;

The integer constant INVENTORY_SCRIPT has the value 10

Used with Inventory functions and specifies inventory items of SCRIPT type will be retrieved by the function.

Caveats


Examples

//Gives THIS script to anyone touching this object
default
{
    touch_start(integer total_number)
    {
        // get the UUID of the person touching this object
        key user = llDetectedKey(0);
        // Give them this script  
        llGiveInventory(user, llGetScriptName() );
    }
}

Deep Notes

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Signature

integer INVENTORY_SCRIPT = 10;