Difference between revisions of "INVENTORY SCRIPT"
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Omei Qunhua (talk | contribs) (cut to the chase) |
m (<lsl> tag to <source>) |
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|value=10 | |value=10 | ||
|desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. | |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. | ||
|examples=< | |examples=<source lang="lsl2">//Gives THIS script to anyone touching this object | ||
default | default | ||
{ | { | ||
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llGiveInventory(user, llGetScriptName() ); | llGiveInventory(user, llGetScriptName() ); | ||
} | } | ||
}</ | }</source> | ||
|constants= | |constants= | ||
{{LSL DefineRow||[[INVENTORY_ALL]]|}} | {{LSL DefineRow||[[INVENTORY_ALL]]|}} |
Revision as of 14:45, 23 January 2015
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Description
Constant: integer INVENTORY_SCRIPT = 10;The integer constant INVENTORY_SCRIPT has the value 10
Used with Inventory functions and specifies inventory items of SCRIPT type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Gives THIS script to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them this script
llGiveInventory(user, llGetScriptName() );
}
}