Difference between revisions of "PRIM GLOW"

From Second Life Wiki
Jump to navigation Jump to search
m
m (<lsl> tag to <source>)
 
(13 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<onlyinclude>{{#if:
<onlyinclude>{{#if:
{{#vardefine:p_intensity_desc|ranges from 0.0 to 1.0}}
{{#vardefine:p_intensity_desc|ranges from 0.0 to 1.0}}
{{#vardefine:return|[&nbsp;{{HoverText|0.0|float intensity}}&nbsp;]}}
{{#vardefine:return|[&nbsp;{{HoverText|0.0|float intensity}}&nbsp;]}}
{{#vardefine:glow_const|{{LSL Const|PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}}
{{#vardefine:glow_const|{{LSL Const|PRIM_GLOW|integer|25|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the glow of a prim's face}}}}
{{#vardefine:facetable|{{#var:facetable}}
{{#vardefine:facetable|{{#var:facetable}}
{{!}}-
{{!}}-
{{!}} [ {{#var:glow_const}} ]
{{!}} [ {{#var:glow_const}} ]
{{!}} {{#var:return}} }}
{{!}} {{#var:return}} }}
}}</onlyinclude>{{#if:
}}</onlyinclude>{{#if:
{{LSL_Function/face|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
{{LSL_Function/face|face|{{#var:glow_const}}|!footer=*|return={{#var:return}}}}
}}{{LSL Constant
}}{{LSL Constant
|inject-2={{LSL PrimitiveParam Categorize|Face}}
|name=PRIM_GLOW
|name=PRIM_GLOW
|type=integer
|type=integer
|value=25
|value=25
|desc=PRIM_GLOW is used to get or set the glow status of the {{LSL Param|face}}. Use the integer number 25 if the compiler rejects the named constant.
|desc=PRIM_GLOW is used to get or set the glow status of the {{LSLP|face}}. Use the integer number 25 if the compiler rejects the named constant.
|pa={{LSL Constant/List|i_front=[&#32;{{#var:glow_const}},&#32;|i_end=&nbsp;]
|pa={{LSL Constant/List|i_front=[&#32;{{#var:glow_const}},&#32;|i_end=&nbsp;]
|text=When used with [[llSetPrimitiveParams]] & [[llSetLinkPrimitiveParams]]
|text=When used with [[llSetPrimitiveParams]] & [[llSetLinkPrimitiveParams]]
|toc=llSetPrimitiveParams
|i1_type=integer|i1_name=face
|i1_type=integer|i1_name=face
|i2_type=float|i2_name=intensity}}
|i2_type=float|i2_name=intensity}}
|pb={{LSL Constant/List|i_front=[[llGetPrimitiveParams]]([&nbsp;{{#var:glow_const}},&#32;|i_end=&nbsp;]);|
|pb={{LSL Constant/List|i_front=[[llGetPrimitiveParams]]([&nbsp;{{#var:glow_const}},&#32;|i_end=&nbsp;]);|
|r_front=Returns the list [&nbsp;|r_end=&nbsp;]
|r_front=Returns the list [&nbsp;|r_end=&nbsp;]
|text='''Caveats:'''
|text=  
{{#var:caveats}}
====Caveats====
{{#var:caveats}}{{#vardefine:caveats}}
|toc=llGetPrimitiveParams
|i1_type=integer|i1_name=face
|i1_type=integer|i1_name=face
|r1_type=float|r1_name=intensity
|r1_type=float|r1_name=intensity
}}
}}
|examples
|examples=
basic syntax to set glow
<source lang="lsl2">
// adjust as desired .3 to a float number from 0 to 1.0 inclusive
// adjust as desired ALL_SIDES to specific prim faces if desired
 
llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, .3 ] ) ;
</source>
 
basic syntax to get glow status
<source lang="lsl2">
list mylist = llGetPrimitiveParams([ PRIM_GLOW,ALL_SIDES] );
llSay(0, llList2CSV(mylist));
 
//Assuming for this example that all sides are set to the same float of .3
//In a box, which has 6 sides, the above example returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000, 0.300000
//In a prism, which has 5 sides, returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000
//In a sphere, which has only 1 side (as it were), returns 0.300000
//change ALL_SIDES to a specific prim face if desired.
 
</source>
 
 
 
<source lang="lsl2">//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and cycles back to zero).
integer steps = 10;
integer counter = 0;
 
default
{
    touch_start(integer total_number)
    {
        llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES,  counter / (steps - 1.0) ]);
        counter = (counter + 1) % steps;
    }
}</source><source lang="lsl2">//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and cycles back to one).
integer steps = 10;
integer counter = 0;
 
default
{
    touch_start(integer total_number)
    {
        llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES,  counter / (steps - 1.0) ]);
        counter = (counter + steps - 1) % steps;
    }
}</source>
|constants=
|constants=
{{LSL ConstRow|CHANGED_TEXTURE}}
{{LSL ConstRow|CHANGED_TEXTURE}}
Line 35: Line 92:
{{LSL DefineRow||[[changed]]|}}
{{LSL DefineRow||[[changed]]|}}
|location
|location
|cat1=Face
|history=Added in {{SVN|337|rev=81900|branch=Release|ver=1.20.0|anchor=file6|date=Monday, 10 March 2008}}
|cat2=Prim
|cat1
|cat2
|cat3
|cat3
|cat4
|cat4
}}
}}

Latest revision as of 15:39, 23 January 2015

Description

Constant: integer PRIM_GLOW = 25;

The integer constant PRIM_GLOW has the value 25

PRIM_GLOW is used to get or set the glow status of the face. Use the integer number 25 if the compiler rejects the named constant.

llSetPrimitiveParams

[ PRIM_GLOW, integer face, float intensity ]
• integer face face number or ALL_SIDES
• float intensity ranges from 0.0 to 1.0

When used with llSetPrimitiveParams & llSetLinkPrimitiveParams

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_GLOW, integer face ]);

Returns the list [ float intensity ]

• integer face face number or ALL_SIDES

• float intensity ranges from 0.0 to 1.0

Caveats

  • If face is ALL_SIDES then the PRIM_GLOW works on all sides.
  • If face indicates a face that does not exist the PRIM_GLOW return is [ 0.0 ]

Caveats


Related Articles

Constants

•  CHANGED_TEXTURE

Functions

•  llSetPrimitiveParams
•  llSetLinkPrimitiveParams
•  llGetPrimitiveParams

Events

•  changed

Examples

basic syntax to set glow

// adjust as desired .3 to a float number from 0 to 1.0 inclusive
// adjust as desired ALL_SIDES to specific prim faces if desired

llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES, .3 ] ) ;

basic syntax to get glow status

list mylist = llGetPrimitiveParams([ PRIM_GLOW,ALL_SIDES] );
llSay(0, llList2CSV(mylist));

//Assuming for this example that all sides are set to the same float of .3 
//In a box, which has 6 sides, the above example returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000, 0.300000
//In a prism, which has 5 sides, returns 0.300000, 0.300000, 0.300000, 0.300000, 0.300000
//In a sphere, which has only 1 side (as it were), returns 0.300000
//change ALL_SIDES to a specific prim face if desired.


//Each time the prim is touched, the intensity of the glow is increased (until it maxes out and cycles back to zero).
integer steps = 10;
integer counter = 0;

default 
{
    touch_start(integer total_number) 
    { 
        llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES,  counter / (steps - 1.0) ]);
        counter = (counter + 1) % steps;
    } 
}
//Each time the prim is touched, the intensity of the glow is decreased (until it hits zero and cycles back to one).
integer steps = 10;
integer counter = 0;

default 
{
    touch_start(integer total_number) 
    { 
        llSetPrimitiveParams( [ PRIM_GLOW, ALL_SIDES,  counter / (steps - 1.0) ]);
        counter = (counter + steps - 1) % steps;
    } 
}

Deep Notes