Difference between revisions of "LlGetOwnerKey"

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{{LSL_Function
{{LSL_Function
|inject-2={{LSL_Function/prim|id|sim=*}}
|func_id=182|func_sleep=0.0|func_energy=10.0
|func_id=182|func_sleep=0.0|func_energy=10.0
|func=llGetOwnerKey|sort=GetOwnerKey
|func=llGetOwnerKey|sort=GetOwnerKey
|return_type=key|p1_type=key|p1_name=id
|return_type=key|p1_type=key|p1_name=id
|func_footnote=If '''id''' is not in the same sim then '''id''' is returned.
|func_footnote
|func_desc
|func_desc
|return_text=that is the owner of object '''id'''
|return_text=that is the owner of prim {{LSLP|id}}
|spec
|spec
|caveats
|caveats=
* Returns {{LSLP|id}} if {{LSLP|id}} is not found in the region or is not a prim.
** Owner information becomes unavailable ''immediately'' on derez or detach. For example, if a prim chats at derez or detach time, {{LSLP|id}} can be returned even inside [[listen]] events of nearby objects. <sup>{{Jira|SVC-5095}}</sup>
* Also returns {{LSLP|id}} for avatars, use [[llGetAgentSize]] instead to distinguish them from prims that do not exist.
* Returns NULL_KEY if the id passed in is not a valid key
|constants
|constants
|examples=
|examples=
<pre>
<source lang="lsl2">
key owner;
 
default
default
{
{
     state_entry()
     state_entry()
     {
     {
        owner = llGetOwner();
    //  listen to anything talking on channel 1
         llListen(1, "", "", "");
         llListen(1, "", NULL_KEY, "");
    //  Type "/1 " + message (such as "/1 poke") to chat 'message' on channel 1.
     }
     }
     on_rez(integer a)
 
     listen(integer channel, string name, key id, string message)
     {
     {
         owner = llGetOwner();
         key ownerOfThisObject = llGetOwner();
    }
        key ownerOfSpeaker = llGetOwnerKey(id);
    listen(integer chan, string name, key id, string msg)
 
    {
    // if whoever is talking is the owner of this object
        if(llGetOwnerKey(id) == owner)
    //  or if the owner of the object talking is the owner of this object
        {//Only triggers if what spoke is the owner or if they share the same owner
        if (ownerOfSpeaker == ownerOfThisObject)
             llOwnerSay(name + " has the same owner as me ^_^");
        {
             llOwnerSay("'" + name + "' has the same owner as me ^_^");
         }
         }
     }
     }
}</pre>
}
</source>
|helpers
|helpers
|also_functions
|also_functions={{LSL DefineRow||[[llKey2Name]]|}}
{{LSL DefineRow||[[llRequestAgentData]]|}}
{{LSL DefineRow||[[llGetObjectDetails]]|[[OBJECT_OWNER]]}}
{{LSL DefineRow||[[llGetOwner]]|}}
|also_tests
|also_tests
|also_events
|also_events
Line 39: Line 49:
|notes
|notes
|cat1=Owner
|cat1=Owner
|cat2
|cat2=Key
|cat3
|cat3
|cat4
|cat4
}}
}}

Latest revision as of 10:15, 25 September 2017

Summary

Function: key llGetOwnerKey( key id );
0.0 Forced Delay
10.0 Energy

Returns a key that is the owner of prim id

• key id prim UUID that is in the same region

Caveats

  • Returns id if id is not found in the region or is not a prim.
    • Owner information becomes unavailable immediately on derez or detach. For example, if a prim chats at derez or detach time, id can be returned even inside listen events of nearby objects. SVC-5095
  • Also returns id for avatars, use llGetAgentSize instead to distinguish them from prims that do not exist.
  • Returns NULL_KEY if the id passed in is not a valid key

Examples

default
{
    state_entry()
    {
    //  listen to anything talking on channel 1
        llListen(1, "", NULL_KEY, "");
    //  Type "/1 " + message (such as "/1 poke") to chat 'message' on channel 1.
    }

    listen(integer channel, string name, key id, string message)
    {
        key ownerOfThisObject = llGetOwner();
        key ownerOfSpeaker = llGetOwnerKey(id);

    //  if whoever is talking is the owner of this object
    //  or if the owner of the object talking is the owner of this object
        if (ownerOfSpeaker == ownerOfThisObject)
        {
            llOwnerSay("'" + name + "' has the same owner as me ^_^");
        }
    }
}

See Also

Deep Notes

Signature

function key llGetOwnerKey( key id );