Difference between revisions of "LlRequestUserKey"

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Line 17: Line 17:
   state_entry()
   state_entry()
   {
   {
       owner_name_query = llRequestUserKey("rider.linden");
       name_key_query = llRequestUserKey("rider.linden");
   }
   }



Revision as of 07:58, 23 April 2018

KBnote.png Note: This function is coming soon but is not yet available.

Summary

Function: key llRequestUserKey( string username );

Requests the Agent ID for the agent identified by name from the dataserver. The name given may be either the current name of an avatar or a historical name that has been used in the past. If no agent can be found with the supplied name this function returns the value NULL_KEY.

Returns a handle (a key) that can be used to identify the request when the dataserver event is raised.

The agent being searched for with this function does not need to be signed on to Second Life.
Returns a key

• string username the username of the avatar to retrieve the UUID of.

Examples

key name_key_query;
default
{
   state_entry()
   {
       name_key_query = llRequestUserKey("rider.linden");
   }

   dataserver(key queryid, string data) 
   {
       if ( name_key_query == queryid )
       {
           llSay(0, "The key for this user is : " + data);
       }
   }
}

Notes

Names are always provided in the form "First[ Last]" or "first[.last]" (first name with an optional last name.) If the last name is omitted a last name of "Resident" is assumed. Case is not considered when resolving agent names.

See Also

Functions

•  llName2Key to fetch avatar UUID by name.

Deep Notes

Signature

function key llRequestUserKey( string username );