Difference between revisions of "INVENTORY CLOTHING"
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{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | {{LSL DefineRow||[[INVENTORY OBJECT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | {{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SETTING]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | {{LSL DefineRow||[[INVENTORY SOUND]]|}} | ||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | {{LSL DefineRow||[[INVENTORY TEXTURE]]|}} |
Latest revision as of 10:26, 1 February 2019
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_CLOTHING = 5;The integer constant INVENTORY_CLOTHING has the value 5
Used with Inventory functions and specifies inventory items of CLOTHING type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Give all clothing items from prim's contents to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
integer count = llGetInventoryNumber(INVENTORY_CLOTHING);
while (count--)
// Give them each item of clothing found in the object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_CLOTHING, count) );
}
}