Difference between revisions of "INVENTORY LANDMARK"
Jump to navigation
Jump to search
Rider Linden (talk | contribs) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
|value=3 | |value=3 | ||
|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. | |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. | ||
|examples=< | |examples=<source lang="lsl2">//Give a landmark to anyone touching this object | ||
default | default | ||
{ | { | ||
touch_start(integer total_number) | touch_start(integer total_number) | ||
{ | { | ||
// get the UUID of the person touching this object | |||
key user = llDetectedKey(0); | |||
// Give them the first landmark found in the object's contents | |||
llGiveInventory(user, llGetInventoryName(INVENTORY_LANDMARK, 0) ); | |||
} | } | ||
}</ | } | ||
</source> | |||
|constants= | |constants= | ||
{{LSL DefineRow||[[INVENTORY_NONE]]|}} | {{LSL DefineRow||[[INVENTORY_NONE]]|}} | ||
Line 29: | Line 26: | ||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | {{LSL DefineRow||[[INVENTORY OBJECT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | {{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SETTING]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | {{LSL DefineRow||[[INVENTORY SOUND]]|}} | ||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | {{LSL DefineRow||[[INVENTORY TEXTURE]]|}} |
Latest revision as of 10:27, 1 February 2019
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_LANDMARK = 3;The integer constant INVENTORY_LANDMARK has the value 3
Used with Inventory functions and specifies inventory items of LANDMARK type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Give a landmark to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them the first landmark found in the object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_LANDMARK, 0) );
}
}