Difference between revisions of "INVENTORY SCRIPT"
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{{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | {{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | ||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | {{LSL DefineRow||[[INVENTORY OBJECT]]|}} | ||
{{LSL DefineRow||[[INVENTORY SETTING]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | {{LSL DefineRow||[[INVENTORY SOUND]]|}} | ||
{{LSL DefineRow||[[INVENTORY TEXTURE]]|}} | {{LSL DefineRow||[[INVENTORY TEXTURE]]|}} |
Latest revision as of 10:28, 1 February 2019
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_SCRIPT = 10;The integer constant INVENTORY_SCRIPT has the value 10
Used with Inventory functions and specifies inventory items of SCRIPT type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Gives THIS script to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them this script
llGiveInventory(user, llGetScriptName() );
}
}