Difference between revisions of "INVENTORY TEXTURE"
Jump to navigation
Jump to search
(6 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
|type=integer | |type=integer | ||
|value=0 | |value=0 | ||
|desc= | |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. | ||
|examples | |examples=<source lang="lsl2">//Give a texture to anyone touching this object | ||
| | default | ||
{{LSL DefineRow||[[ | { | ||
| | touch_start(integer total_number) | ||
{ | |||
// get the UUID of the person touching this object | |||
key user = llDetectedKey(0); | |||
// Give them the first texture found in the object's contents | |||
llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) ); | |||
} | |||
}</source> | |||
|constants= | |||
{{LSL DefineRow||[[PRIM_TEXTURE]]|}} | |||
{{LSL DefineRow||[[INVENTORY_ALL]]|}} | |||
{{LSL DefineRow||[[INVENTORY NONE]]|}} | |||
{{LSL DefineRow||[[INVENTORY ANIMATION]]|}} | |||
{{LSL DefineRow||[[INVENTORY BODYPART]]|}} | |||
{{LSL DefineRow||[[INVENTORY CLOTHING]]|}} | |||
{{LSL DefineRow||[[INVENTORY GESTURE]]|}} | |||
{{LSL DefineRow||[[INVENTORY LANDMARK]]|}} | |||
{{LSL DefineRow||[[INVENTORY NOTECARD]]|}} | |||
{{LSL DefineRow||[[INVENTORY OBJECT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SCRIPT]]|}} | |||
{{LSL DefineRow||[[INVENTORY SETTING]]|}} | |||
{{LSL DefineRow||[[INVENTORY SOUND]]|}} | |||
{{LSL DefineRow||[[INVENTORY MATERIAL]]|}} | |||
|functions={{LSL DefineRow||[[llGetInventoryType]]|}} | |||
{{LSL DefineRow||[[llGetInventoryNumber]]|}} | |||
{{LSL DefineRow||[[llGetInventoryName]]|}} | |||
|events | |||
|cat1=Inventory | |cat1=Inventory | ||
|cat2 | |cat2 |
Latest revision as of 14:30, 5 October 2022
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer INVENTORY_TEXTURE = 0;The integer constant INVENTORY_TEXTURE has the value 0
Used with Inventory functions and specifies inventory items of TEXTURE type will be retrieved by the function.
Caveats
Related Articles
Constants
Functions
• | llGetInventoryType | |||
• | llGetInventoryNumber | |||
• | llGetInventoryName |
Examples
//Give a texture to anyone touching this object
default
{
touch_start(integer total_number)
{
// get the UUID of the person touching this object
key user = llDetectedKey(0);
// Give them the first texture found in the object's contents
llGiveInventory(user, llGetInventoryName(INVENTORY_TEXTURE, 0) );
}
}