Difference between revisions of "LlGetInventoryNumber"
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|caveats | |caveats | ||
|constants={{LSL Constants Inventory}} | |constants={{LSL Constants Inventory}} | ||
|examples=< | |examples=<syntaxhighlight lang="lsl2">// Item Counter | ||
// By Apollia Pirandello | |||
// 9/19/2007 | |||
// | |||
// Public domain. Free to use and/or modify for any purpose, | |||
// including commercial purposes. | |||
// | |||
// Once you drop this script in any prim, it will immediately | |||
// tell you in an OwnerSay how many items are in that prim, | |||
// minus 1, so the script itself isn't counted. | |||
// | |||
// It will also do that whenever the prim is touched. | |||
//**********SCRIPT BEGINS BELOW********** | |||
//****VARIABLE | |||
integer items_contained; | |||
//****END OF VARIABLE SECTION | |||
//****FUNCTIONS**** | |||
CountItems() | |||
{ | |||
items_contained = llGetInventoryNumber( INVENTORY_ALL ); | |||
--items_contained; //minus 1, the script itself isn't counted, since its used with the INVENTORY_ALL flag | |||
} | |||
SayCount() | |||
{ | |||
llOwnerSay( "This prim contains " + (string)items_contained + " items." ); | |||
} | |||
//****END OF FUNCTIONS**** | |||
//****DEFAULT STATE**** | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
CountItems(); | |||
SayCount(); | |||
} | |||
touch_start(integer total_number) | |||
{ | |||
CountItems(); | |||
SayCount(); | |||
} | |||
}</syntaxhighlight> | |||
<syntaxhighlight lang="lsl2">objects = llGetInventoryNumber(INVENTORY_OBJECT);</syntaxhighlight> | |||
<syntaxhighlight lang="lsl2">// Inventory Statistic By Zep Palen. | |||
// Here is another use of llGetInventoryNumber to show a statistic in a hovertext | |||
// For this script to work you must add a showlist and an excludelist to the Description of the item this script is in. | |||
// The description field must be filled like follows: [showlist];[Excludelist] | |||
// Example: 0,1,3,5,6,7,10,13,20,21;3,7,10 | |||
// in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type | |||
// ----------------- | |||
// This script is free to use and modify as you wish - Zep Palen | |||
// -------------------------- | |||
list inv_types = [0, 1, 3, 5, 6, 7, 10, 13, 20, 21]; | |||
list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"]; | |||
processCountInventory() | |||
{ | |||
list objDesc = llParseString2List(llGetObjectDesc(), [";"], []); | |||
list showList = llParseString2List(llList2String(objDesc, 0), [","], []); | |||
list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []); | |||
string counted = "ITEM COUNTER"; | |||
integer i = ~llGetListLength(showList); | |||
while (++i) | |||
{ | |||
integer showItem = (integer)llList2String(showList, i); | |||
integer sIndex = llListFindList(inv_types, [showItem]); | |||
if (~sIndex) | |||
counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem); | |||
} | |||
integer totalCount = llGetInventoryNumber(INVENTORY_ALL); | |||
for (i = ~llGetListLength(excludeFromCount); ++i;) | |||
{ | |||
integer exclItem = (integer)llList2String(excludeFromCount, i); | |||
integer cIndex = llListFindList(inv_types, [(string)exclItem]); | |||
if (~cIndex) | |||
totalCount = totalCount - llGetInventoryNumber(exclItem); | |||
} | |||
counted += "\n \n" + "Total: " + (string)totalCount; | |||
llSetText(counted, <1,1,0>, 1); | |||
} | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
processCountInventory(); | |||
} | |||
changed(integer change) | |||
{ | |||
if (change & CHANGED_INVENTORY) | |||
{ | |||
processCountInventory(); | |||
} | |||
} | |||
}</syntaxhighlight> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= | ||
{{LSL DefineRow||[[llGetInventoryName]]|}} | {{LSL DefineRow||[[llGetInventoryAcquireTime]]|Returns the time the item was added to the prim's inventory}} | ||
{{LSL DefineRow||[[llGetInventoryCreator]]|}} | {{LSL DefineRow||[[llGetInventoryName]]|Returns the inventory item's name}} | ||
{{LSL DefineRow||[[ | {{LSL DefineRow||[[llGetInventoryType]]|Tests to see if an inventory item exists and returns its type.}} | ||
{{LSL DefineRow||[[ | {{LSL DefineRow||[[llGetInventoryCreator]]|Returns the inventory item's creator}} | ||
{{LSL DefineRow||[[llGetInventoryPermMask]]|Returns the inventory item's permissions}} | |||
{{LSL DefineRow||[[llGetInventoryKey]]|Returns the inventory item's [[UUID]] (if full perm)}} | |||
|also_events | |also_events | ||
|also_tests | |also_tests= | ||
{{LSL DefineRow||[[llGiveInventory_All_Test]]|}} | |||
|also_articles | |also_articles | ||
|notes | |notes | ||
|permission | |permission | ||
|sort=GetInventoryNumber | |sort=GetInventoryNumber | ||
|cat1=Inventory | |cat1=Inventory |
Latest revision as of 08:11, 11 October 2023
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: integer llGetInventoryNumber( integer type );0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is the number of items of a given type in the prims inventory.
• integer | type | – | INVENTORY_* flag |
|
|
Examples
// Item Counter
// By Apollia Pirandello
// 9/19/2007
//
// Public domain. Free to use and/or modify for any purpose,
// including commercial purposes.
//
// Once you drop this script in any prim, it will immediately
// tell you in an OwnerSay how many items are in that prim,
// minus 1, so the script itself isn't counted.
//
// It will also do that whenever the prim is touched.
//**********SCRIPT BEGINS BELOW**********
//****VARIABLE
integer items_contained;
//****END OF VARIABLE SECTION
//****FUNCTIONS****
CountItems()
{
items_contained = llGetInventoryNumber( INVENTORY_ALL );
--items_contained; //minus 1, the script itself isn't counted, since its used with the INVENTORY_ALL flag
}
SayCount()
{
llOwnerSay( "This prim contains " + (string)items_contained + " items." );
}
//****END OF FUNCTIONS****
//****DEFAULT STATE****
default
{
state_entry()
{
CountItems();
SayCount();
}
touch_start(integer total_number)
{
CountItems();
SayCount();
}
}
objects = llGetInventoryNumber(INVENTORY_OBJECT);
// Inventory Statistic By Zep Palen.
// Here is another use of llGetInventoryNumber to show a statistic in a hovertext
// For this script to work you must add a showlist and an excludelist to the Description of the item this script is in.
// The description field must be filled like follows: [showlist];[Excludelist]
// Example: 0,1,3,5,6,7,10,13,20,21;3,7,10
// in the example all types are shown, but only types 3,7 and 10 are counted as total. You can see in the 2 lists below which number means which type
// -----------------
// This script is free to use and modify as you wish - Zep Palen
// --------------------------
list inv_types = [0, 1, 3, 5, 6, 7, 10, 13, 20, 21];
list inv_names = ["Textures", "Sounds", "Landmarks", "Clothings", "Objects", "Notecards", "Scripts", "Bodyparts", "Animations", "Gestures"];
processCountInventory()
{
list objDesc = llParseString2List(llGetObjectDesc(), [";"], []);
list showList = llParseString2List(llList2String(objDesc, 0), [","], []);
list excludeFromCount = llParseString2List(llList2String(objDesc, 1), [","], []);
string counted = "ITEM COUNTER";
integer i = ~llGetListLength(showList);
while (++i)
{
integer showItem = (integer)llList2String(showList, i);
integer sIndex = llListFindList(inv_types, [showItem]);
if (~sIndex)
counted += "\n" + llList2String(inv_names, sIndex) + ": " + (string)llGetInventoryNumber(showItem);
}
integer totalCount = llGetInventoryNumber(INVENTORY_ALL);
for (i = ~llGetListLength(excludeFromCount); ++i;)
{
integer exclItem = (integer)llList2String(excludeFromCount, i);
integer cIndex = llListFindList(inv_types, [(string)exclItem]);
if (~cIndex)
totalCount = totalCount - llGetInventoryNumber(exclItem);
}
counted += "\n \n" + "Total: " + (string)totalCount;
llSetText(counted, <1,1,0>, 1);
}
default
{
state_entry()
{
processCountInventory();
}
changed(integer change)
{
if (change & CHANGED_INVENTORY)
{
processCountInventory();
}
}
}
See Also
Functions
• | llGetInventoryAcquireTime | – | Returns the time the item was added to the prim's inventory | |
• | llGetInventoryName | – | Returns the inventory item's name | |
• | llGetInventoryType | – | Tests to see if an inventory item exists and returns its type. | |
• | llGetInventoryCreator | – | Returns the inventory item's creator | |
• | llGetInventoryPermMask | – | Returns the inventory item's permissions | |
• | llGetInventoryKey | – | Returns the inventory item's UUID (if full perm) |