Difference between revisions of "LlDerezObject"
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Rider Linden (talk | contribs) (Created page with "{{LSL_Function |func_id=|func_sleep=0.0|func_energy=10.0 |func=llDerezObject|return_type=integer |p1_type=key|p1_name=id|p1_desc=The ID of an object in the region. |p2_type=in...") |
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Revision as of 16:00, 7 June 2024
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Summary
Function: integer llDerezObject( key id, integer flag );? | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns the current health of an avatar or object in the region.
Returns an integer Returns success or failure.
• key | id | – | The ID of an object in the region. | |
• integer | flag | – | Deletion options. |
Specification
Deletes, or marks temp, an object that was previously rezzed by this script. The object must have been previously rezzed from a script within this object. If the object is successfully deleted this function returns TRUE, if it fails for any reason it returns false.
Constant | Value | Description |
---|---|---|
DEREZ_DIE | 0 | Immediately delete the object. |
DEREZ_MAKE_TEMP | 1 | Mark the object as temporary so that the simulator will remove the object at a later time. |
Caveats
- The targeted object's rezzer must be the same as the object hosting this script
- The target must not be an attachment
- The target must be copyable
- The target's owner must be the same as the script's owner.
- When marking an object as temporary, the object must not contribute to the navmesh.