Difference between revisions of "UseCircuitCode"
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{{ProtocolNav}} | {{ProtocolNav}} | ||
==Message Layout== | ==Message Layout== | ||
<pre width=80> | <pre width=80> | ||
{ | { | ||
UseCircuitCode Low NotTrusted Unencoded | UseCircuitCode Low 3 NotTrusted Unencoded | ||
{ | { | ||
CircuitCode Single | CircuitCode Single | ||
Line 14: | Line 13: | ||
</pre> | </pre> | ||
==Usage and Notes== | ==Usage and Notes== | ||
The viewer uses this packet to establish a [[circuit]] connection with a simulator. It is the first and necessary message before any other circuit communication is possible. | |||
After this packet has been sent, the simulator will begin sending periodic [[StartPingCheck]] messages. The viewer may send [[CompleteAgentMovement]] to proceed further. | |||
[[Category:Messages]] | [[Category:Messages]] | ||
[[Category:Common Messages]] |
Latest revision as of 17:32, 11 September 2024
Message Layout
{ UseCircuitCode Low 3 NotTrusted Unencoded { CircuitCode Single { Code U32 } { SessionID LLUUID } { ID LLUUID } } }
Usage and Notes
The viewer uses this packet to establish a circuit connection with a simulator. It is the first and necessary message before any other circuit communication is possible.
After this packet has been sent, the simulator will begin sending periodic StartPingCheck messages. The viewer may send CompleteAgentMovement to proceed further.