CompleteAgentMovement
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Message Layout
{ CompleteAgentMovement Low 249 NotTrusted Unencoded { AgentData Single { AgentID LLUUID } { SessionID LLUUID } { CircuitCode U32 } } }
Usage and Notes
The viewer uses this packet to establish avatar precense in a region; if this packet is not sent, an avatar never appears in-world.
Before the sim accepts this packet, the viewer must send UseCircuitCode.
After this packet has been sent, the sim will respond with AgentMovementComplete and RegionHandshake.