Difference between revisions of "UseCircuitCode"

From Second Life Wiki
Jump to navigation Jump to search
 
(One intermediate revision by one other user not shown)
Line 3: Line 3:
<pre width=80>
<pre width=80>
{
{
UseCircuitCode Low NotTrusted Unencoded
UseCircuitCode Low 3 NotTrusted Unencoded
{
{
CircuitCode Single
CircuitCode Single
Line 13: Line 13:


</pre>
</pre>
==Usage and Notes==
==Usage and Notes==
The viewer uses this packet to establish a [[circuit]] connection with a simulator. It is the first and necessary message before any other circuit communication is possible.
After this packet has been sent, the simulator will begin sending periodic [[StartPingCheck]] messages. The viewer may send [[CompleteAgentMovement]] to proceed further.
[[Category:Messages]]
[[Category:Messages]]
[[Category:Common Messages]]
[[Category:Common Messages]]

Latest revision as of 17:32, 11 September 2024

Message Layout

{
	UseCircuitCode Low 3 NotTrusted Unencoded
	{
		CircuitCode		Single
		{	Code		U32		}
		{	SessionID	LLUUID	}
		{	ID			LLUUID	} 
	}
}

Usage and Notes

The viewer uses this packet to establish a circuit connection with a simulator. It is the first and necessary message before any other circuit communication is possible.

After this packet has been sent, the simulator will begin sending periodic StartPingCheck messages. The viewer may send CompleteAgentMovement to proceed further.