Difference between revisions of "LlGetAttachedList"
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|also_functions={{LSL DefineRow||[[llGetAttached]]}} | |also_functions={{LSL DefineRow||[[llGetAttached]]}} | ||
{{LSL DefineRow||[[llGetAttachedListFiltered]]}} | |||
{{LSL DefineRow||[[llAttachToAvatar]]}} | {{LSL DefineRow||[[llAttachToAvatar]]}} | ||
{{LSL DefineRow||[[llDetachFromAvatar]]}} | {{LSL DefineRow||[[llDetachFromAvatar]]}} |
Latest revision as of 16:17, 20 January 2025
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: list llGetAttachedList( key avatar );0.0 | Forced Delay |
10.0 | Energy |
Returns a list of object keys corresponding to public attachments worn by an avatar in the order they were attached.
• key | avatar | – | avatar UUID that is in the same region |
By design HUD attachment keys are not reported by this function.
If avatar is a child agent, ["NOT ON REGION"] is returned.
If avatar is not a main agent and not a child agent or not an agent at all, ["NOT FOUND"] is returned.
Caveats
When an avatar first arrives in a region, there is a brief period when their attachments are not yet fully rezzed or added. During this time, those attachments will not appear in the results.
Examples
// Touch to list all attachments
default
{
touch_start(integer total_number)
{
list AttachedNames;
list AttachedUUIDs = llGetAttachedList(llDetectedKey(0));
integer i;
while (i < llGetListLength(AttachedUUIDs) )
{
list temp = llGetObjectDetails(llList2Key(AttachedUUIDs,i),[OBJECT_NAME]);
AttachedNames += [llList2String(temp,0)];
++i;
}
llSay(PUBLIC_CHANNEL,"\n" + llDumpList2String(AttachedNames,"\n"));
}
}
See Also
Events
• | attach |
Functions
• | llGetAttached | |||
• | llGetAttachedListFiltered | |||
• | llAttachToAvatar | |||
• | llDetachFromAvatar | |||
• | llAttachToAvatar | |||
• | llGetObjectDetails | – | OBJECT_ATTACHED_POINT |