Difference between revisions of "LlParcelMediaCommandList"

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!Description
!Description
{{!}}-
{{!}}-
{{!}}{{LSLG|PARCEL_MEDIA_COMMAND_STOP}}
{{!}} colspan="2" {{!}}{{LSLG|PARCEL_MEDIA_COMMAND_STOP}}
{{!}}
{{!}}0
{{!}}0
{{!}}Stop the media stream and go back to the first frame.
{{!}}Stop the media stream and go back to the first frame.
{{!}}-
{{!}}-
{{!}}{{LSLG|PARCEL_MEDIA_COMMAND_PAUSE}}
{{!}} colspan="2" {{!}}{{LSLG|PARCEL_MEDIA_COMMAND_PAUSE}}
{{!}}
{{!}}1
{{!}}1
{{!}}Pause the media stream (stop playing but stay on current frame).
{{!}}Pause the media stream (stop playing but stay on current frame).
{{!}}-
{{!}}-
{{!}}{{LSLG|PARCEL_MEDIA_COMMAND_PLAY}}
{{!}} colspan="2" {{!}}{{LSLG|PARCEL_MEDIA_COMMAND_PLAY}}
{{!}}
{{!}}2
{{!}}2
{{!}}Start the media stream playing from the current frame and stop when the end is reached.
{{!}}Start the media stream playing from the current frame and stop when the end is reached.
{{!}}-
{{!}}-
{{!}}{{LSLG|PARCEL_MEDIA_COMMAND_LOOP}}
{{!}} colspan="2" {{!}}{{LSLG|PARCEL_MEDIA_COMMAND_LOOP}}
{{!}}
{{!}}3
{{!}}3
{{!}}Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.  
{{!}}Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.  
Line 55: Line 51:
{{!}}Applies the media command to the specified agent only.  
{{!}}Applies the media command to the specified agent only.  
{{!}}-
{{!}}-
{{!}}{{LSLG|PARCEL_MEDIA_COMMAND_UNLOAD}}
{{!}} colspan="2" {{!}}{{LSLG|PARCEL_MEDIA_COMMAND_UNLOAD}}
{{!}}
{{!}}8
{{!}}8
{{!}}Completely unloads the movie and restores the original texture.  
{{!}}Completely unloads the movie and restores the original texture.  
{{!}}-
{{!}}-
{{!}}{{LSLG|PARCEL_MEDIA_COMMAND_AUTO_ALIGN}}
{{!}} colspan="2" {{!}}{{LSLG|PARCEL_MEDIA_COMMAND_AUTO_ALIGN}}
{{!}}
{{!}}9
{{!}}9
{{!}}Sets the parcel option 'Auto scale content'.
{{!}}Sets the parcel option 'Auto scale content'.

Revision as of 14:52, 21 February 2007

Summary

Function: llParcelMediaCommandList( list commandList );
2.0 Forced Delay
10.0 Energy

Controls the playback of movies and other multimedia resources on a parcel or for an agent.

• list commandList A list of integer options to set as defined below.

Constant Parameter Value Description
PARCEL_MEDIA_COMMAND_STOP 0 Stop the media stream and go back to the first frame.
PARCEL_MEDIA_COMMAND_PAUSE 1 Pause the media stream (stop playing but stay on current frame).
PARCEL_MEDIA_COMMAND_PLAY 2 Start the media stream playing from the current frame and stop when the end is reached.
PARCEL_MEDIA_COMMAND_LOOP 3 Start the media stream playing from the current frame. When the end is reached, loop to the beginning and continue.
PARCEL_MEDIA_COMMAND_TEXTURE key uuid 4 Use this to get or set the parcel's media texture.
PARCEL_MEDIA_COMMAND_URL string url 5 Used to get or set the parcel's media url.
PARCEL_MEDIA_COMMAND_TIME float time 6 Move a media stream to a specific time.
PARCEL_MEDIA_COMMAND_AGENT key uuid 7 Applies the media command to the specified agent only.
PARCEL_MEDIA_COMMAND_UNLOAD 8 Completely unloads the movie and restores the original texture.
PARCEL_MEDIA_COMMAND_AUTO_ALIGN 9 Sets the parcel option 'Auto scale content'.

Caveats

  • This function causes the script to sleep for 2.0 seconds.
  • This script's object must be owned by the landowner or the function will silently fail.
  • If the land is over group owned land, then this object must be deeded to that group.

Examples

key myTexture = llGetTexture(0);
llParcelMediaCommandList([PARCEL_MEDIA_COMMAND_TEXTURE,myTexture,PARCEL_MEDIA_COMMAND_PLAY]);

See Also

Functions

•  llParcelMediaQuery
•  llSetTextureAnim
•  llSetTexture

Deep Notes

Signature

function void llParcelMediaCommandList( list commandList );