Difference between revisions of "LlSetDamage"
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Revision as of 18:27, 22 February 2007
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Summary
Function: llSetDamage( float damage );157 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets the amount of damage that will be done when this object hits an agent.
• float | damage |
If damage is greater then 100.0, it will kill the agent it hits. If the object hits another object it will die.