Difference between revisions of "LlSetVehicleType"

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|spec
|spec
|caveats
|caveats
|constants={{{!}} {{Prettytable}}
|constants={{LSL Constants/Vehicle Types}}
!Flags
!Description
!Value
{{!}}-
{{!}}{{LSLG|VEHICLE_TYPE_NONE}}
{{!}}
{{!}}0
{{!}}-
{{!}}{{LSLG|VEHICLE_TYPE_SLED}}
{{!}}Simple vehicle that bumps along the ground, and likes to move along it's local x-axis.
{{!}}1
{{!}}-
{{!}}{{LSLG|VEHICLE_TYPE_CAR}}
{{!}}Vehicle that bounces along the ground but needs the motors to be driven from external controls or {{LSLG|timer}} events.
{{!}}2
{{!}}-
{{!}}{{LSLG|VEHICLE_TYPE_BOAT}}
{{!}}Hovers over water with lots of friction and some angular deflection.
{{!}}3
{{!}}-
{{!}}{{LSLG|VEHICLE_TYPE_AIRPLANE}}
{{!}}Uses linear deflection for lift, no hover, and banking to turn.
{{!}}4
{{!}}-
{{!}}{{LSLG|VEHICLE_TYPE_BALLOON}}
{{!}}Hover, and friction, but no deflection.
{{!}}5
{{!}}}
|examples
|examples
|helpers
|helpers

Revision as of 12:05, 24 February 2007

Summary

Function: llSetVehicleType( integer type );
0.0 Forced Delay
10.0 Energy

Sets the vehicle type to one of the default types.

• integer type

Flags Description
VEHICLE_TYPE_NONE 0 Turns off vehicle support
VEHICLE_TYPE_SLED 1 Simple vehicle that bumps along the ground, and likes to move along its local x-axis
VEHICLE_TYPE_CAR 2 Vehicle that bounces along the ground but needs the motors to be driven from external controls or timer events
VEHICLE_TYPE_BOAT 3 Hovers over water with lots of friction and some angular deflection
VEHICLE_TYPE_AIRPLANE 4 Uses linear deflection for lift, no hover, and banking to turn
VEHICLE_TYPE_BALLOON 5 Hover, and friction, but no deflection

Examples

Deep Notes

Signature

function void llSetVehicleType( integer type );