Difference between revisions of "LlGetAnimation"

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|spec
|spec
|caveats
|caveats
|constants={{{!}}{{Prettytable}}
|constants={{{!}}
{{!}}
{{{!}}{{Prettytable}}
!Value
!Value
!Description
!Description
{{!}}-
{{!}}-
{{!}}Crouching
{{!}}"Crouching"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Hovering
{{!}}"Hovering"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Hovering Down
{{!}}"Hovering Down"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Hovering Up
{{!}}"Hovering Up"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Jumping
{{!}}"Jumping"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}PreJumping
{{!}}"PreJumping"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Running
{{!}}"Running"
{{!}}
{{!}}}
{{!}}
{{!}}
{{{!}}{{Prettytable}}
!Value
!Description
{{!}}-
{{!}}-
{{!}}Sitting
{{!}}"Sitting"
{{!}}The avatar is sitting on an object.
{{!}}The avatar is sitting on an object.
{{!}}-
{{!}}-
{{!}}Sitting on Ground
{{!}}"Sitting on Ground"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Standing
{{!}}"Standing"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Striding
{{!}}"Striding"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Flying
{{!}}"Flying"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}FlyingSlow
{{!}}"FlyingSlow"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Falling Down
{{!}}"Falling Down"
{{!}}
{{!}}
{{!}}}
{{!}}
{{{!}}{{Prettytable}}
!Value
!Description
{{!}}-
{{!}}-
{{!}}Standing Up
{{!}}"Standing Up"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Landing
{{!}}"Landing"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Soft Landing
{{!}}"Soft Landing"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}CrouchWalking
{{!}}"CrouchWalking"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Turning Left
{{!}}"Turning Left"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Turning Right
{{!}}"Turning Right"
{{!}}
{{!}}
{{!}}-
{{!}}-
{{!}}Walking
{{!}}"Walking"
{{!}}
{{!}}
{{!}}}
{{!}}}
{{!}}}
|examples
|examples

Revision as of 23:04, 27 February 2007

Summary

Function: string llGetAnimation( key id );
0.0 Forced Delay
10.0 Energy

Returns a string that is the name of the currently playing locomotion animation for avatar id. See the table below.

• key id Agent UUID in the sim.

This function isn't all that useful, llGetAgentInfo and llGetAnimationList provide more information in a more useful manner.

Value Description
"Crouching"
"Hovering"
"Hovering Down"
"Hovering Up"
"Jumping"
"PreJumping"
"Running"
Value Description
"Sitting" The avatar is sitting on an object.
"Sitting on Ground"
"Standing"
"Striding"
"Flying"
"FlyingSlow"
"Falling Down"
Value Description
"Standing Up"
"Landing"
"Soft Landing"
"CrouchWalking"
"Turning Left"
"Turning Right"
"Walking"

Examples

See Also

Deep Notes

Signature

function string llGetAnimation( key id );