Difference between revisions of "LlDetectedGroup"
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(added example) |
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Line 10: | Line 10: | ||
|caveats | |caveats | ||
|constants | |constants | ||
|examples | |examples=<pre>//Gives inventory only to agents with the same active group | ||
default | |||
{ | |||
touch_start(integer total_number) | |||
{ | |||
if(llDetectedGroup(0)) | |||
llGiveInventory(llGetInventoryName(INVENTORY_OBJECT,0),llDetectedKey(0)); | |||
else | |||
llSay(0, "Wrong active group!"); | |||
} | |||
} | |||
</pre> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 15:12, 9 March 2007
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Summary
Function: integer llDetectedGroup( integer number );39 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer that is a boolean representing if the detected object or avatar is in the same group that the prim containing the script is set to.
• integer | number |
number does not support negative indexes. Returns FALSE if number is out of range or if the detected event does not support this attribute.
Caveats
- If number is out of bounds the script continues to execute without an error message.
Examples
//Gives inventory only to agents with the same active group default { touch_start(integer total_number) { if(llDetectedGroup(0)) llGiveInventory(llGetInventoryName(INVENTORY_OBJECT,0),llDetectedKey(0)); else llSay(0, "Wrong active group!"); } }