Difference between revisions of "LlSetPos"

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|func=llSetPos
|func=llSetPos
|p1_type=vector|p1_name=pos
|p1_type=vector|p1_name=pos
|func_desc=Moves the object or primitive towards the specified location without using physics.  
|func_desc=Moves the object or primitive towards the specified location without using physics. How this is achived depends upon if the prim is the root and if it is attached (see ''[[#Specification|Specification]]'').
|func_footnote=Movement is capped to 10m per call for unattached root prims.
|func_footnote=Movement is capped to 10m per call for unattached root prims.
|spec=
|spec=

Revision as of 07:12, 20 March 2007

Summary

Function: llSetPos( vector pos );
0.2 Forced Delay
10.0 Energy

Moves the object or primitive towards the specified location without using physics. How this is achived depends upon if the prim is the root and if it is attached (see Specification).

• vector pos

Movement is capped to 10m per call for unattached root prims.

Specification

Caveats

  • This function causes the script to sleep for 0.2 seconds.
  • Because of the intermixing of local and regional coordinates with this function, when a prims position is wanted it is best to use llGetLocalPos.

Examples

See Also

Functions

•  llGetLocalPos Returns the prim's local position if it is attached or non-root (otherwise it returns the global position)
•  llGetPos Returns the prim's global position, even if it is attached or non-root

Deep Notes

Signature

function void llSetPos( vector pos );