Difference between revisions of "Telehub Tools test"
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Dan Linden (talk | contribs) |
Rob Linden (talk | contribs) (+{{OSWikiFeatureNav|parent=Estate Management}}) |
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[[Category:Test Scripts]] | |||
{{OSWikiFeatureNav|parent=Estate Management}} | |||
JamesLinden, January 11, 2005 | JamesLinden, January 11, 2005 | ||
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* Fly away from that position and open the world map. | * Fly away from that position and open the world map. | ||
** The telehub should no longer be on the world map. | ** The telehub should no longer be on the world map. | ||
''Italic text'' |
Latest revision as of 18:04, 8 November 2006
JamesLinden, January 11, 2005
- Go to a region where you are the owner (in your estate), where there is currently no telehub.
- Open Region/Estate
- Under General, click "Manage Telehub..."
- The Region/Estate floater should go away.
- You should be switched into build mode, with the edit tool selected.
- A floater should be under the build tools floater, called "Telehub"
- The floater should say "no telehub".
- Make sure no objects are selected.
- Connect and Disconnect buttons should be disabled.
- Add and Remove spawnpoints should be disabled.
- Make a big cylinder. Name it "Cylinder".
- Select the cylinder.
- "Connect" should be enabled.
- Click "Connect".
- The floater should say the telehub is connected to object "Cylinder".
- Disconnect should become enabled.
- Add Spawn should become enabled.
- A yellow beacon should appear on the cylinder.
- Close the telehub tool. Fly away from the cylinder.
- Open the world map.
- Make sure telehub icons are enabled in the map legend.
- The world map should show the telehub. (You have to fly away from the cylinder to see it, as your icon is pasted on top of the telehub icon.)
- Fly back to the cylinder. Bring up the Telehub floater again.
- Make a default box near the cylinder. Select it.
- Click "Add Spawn"
- A new spawn point should be added to the list.
- The box should have an orange beacon on it.
- Move the box.
- The beacon should stay in its same position.
- Delete the box.
- The beacon should stay in its same position.
- Move the cylinder.
- The beacon should move, maintaining the same relative position.
- Make another default box. Add it as a spawn point.
- The new spawn point should be selected in the list, and its orange beacon should show.
- Delete the box.
- Click back and forth on the two spawn points in the list.
- The orange beacon should move to show each spawn point's position.
- Make sure "Allow Direct Teleport" is turned off for this estate.
- With another avatar, teleport to this region.
- The avatar should be placed at the first spawn point.
- Teleport the avatar away.
- Teleport back to the telehub.
- The avatar should be placed at the next spawn point.
- Delete one of the spawn points.
- It should disappear from the list.
- Log out, then back in.
- Bring up the Telehub floater again.
- You should still see telehub attached to "Cylinder" and one spawn point.
- The map should show the telehub.
- Click "Disconnect".
- The floater should say "no telehub"
- Fly away from that position and open the world map.
- The telehub should no longer be on the world map.
Italic text