Difference between revisions of "Phantom Objects"
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Dan Linden (talk | contribs) |
Dan Linden (talk | contribs) |
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*** Flexible Objects are automatically made phantom. | *** Flexible Objects are automatically made phantom. | ||
** llSetStatus(STATUS_PHANTOM, TRUE) | ** llSetStatus(STATUS_PHANTOM, TRUE) | ||
** llVolumeDetect | |||
* Objects that are both Phantom and Physical will fall through other objects or avatars and will collide only with the ground. | * Objects that are both Phantom and Physical will fall through other objects or avatars and will collide only with the ground. | ||
* Phantom objects cannot be sat upon. | * Phantom objects cannot be sat upon. | ||
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=== Test scripts === | === Test scripts === | ||
[[llSetStatus test]] | [[llSetStatus test]] | ||
[[llGetStatus test]] | [[llGetStatus test]] | ||
[[llVolumeDetect]] | |||
[[Flexible Objects test]] | [[Flexible Objects test]] | ||
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[http://lslwiki.com/lslwiki/wakka.php?wakka=llGetStatus llGetStatus on LSLWiki.com] | [http://lslwiki.com/lslwiki/wakka.php?wakka=llGetStatus llGetStatus on LSLWiki.com] | ||
[http://lslwiki.com/lslwiki/wakka.php?wakka=llVolumeDetect llVolumeDetect on LSLWiki.com] |
Revision as of 13:37, 17 November 2006
Feature Design Document
(none)
Functional Spec
- An object can be made Phantom via the Edit tools or by script
- Edit tool > Object > Phantom
- Edit tool > Features > Flexible Path
- Flexible Objects are automatically made phantom.
- llSetStatus(STATUS_PHANTOM, TRUE)
- llVolumeDetect
- Objects that are both Phantom and Physical will fall through other objects or avatars and will collide only with the ground.
- Phantom objects cannot be sat upon.
Other things that appear to be phantom:
- Objects that live on an adjacent region but hang over onto this region.
- Attachments.
Test scripts
Discussion for future improvements
(none)
Relationship to other features
List of features that need to be tested when this feature changes, and why.
Physics test - The Physics test should ensure check that phantom objects are truly phantom.