Difference between revisions of "LlSetForce"

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(Works on non--physical attachments.)
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|func_desc=Applies force to the object (if the script is physical)
|func_desc=Applies force to the object (if the script is physical)
|spec
|spec
|caveats=Only works on physical objects.
|caveats=Only works on physical objects and attachments (non-physical as well as physical).  Used on an attachment, it will apply the force to the avatar.
|constants
|constants
|examples=<lsl>//A simple rocket script. Launches object up when touched.  
|examples=<lsl>//A simple rocket script. Launches object up when touched.  

Revision as of 16:08, 16 February 2009

Summary

Function: llSetForce( vector force, integer local );
0.0 Forced Delay
10.0 Energy

Applies force to the object (if the script is physical)

• vector force directional force
• integer local boolean, if TRUE uses local axis, if FALSE uses region axis.

Continuous force. llApplyImpulse has instantaneous push.

Caveats

Only works on physical objects and attachments (non-physical as well as physical). Used on an attachment, it will apply the force to the avatar.

Examples

<lsl>//A simple rocket script. Launches object up when touched. //Sit on it for an interesting ride! default {

    touch_start(integer i) {
         llSetForce(<0,0,0x7FFFFFFF>, 0);  //FLY!
    }
}</lsl>

See Also

Functions

•  llSetForceAndTorque
•  llSetTorque
•  llApplyImpulse Instantaneous force

Deep Notes

Signature

function void llSetForce( vector force, integer local );