Difference between revisions of "History of Second Life"
m (burning life 2004) |
m (adding moar dates and links) |
||
Line 1: | Line 1: | ||
{{Help Header}} | {{Help Header}} | ||
<!--{{Help}}--> | <!--{{Help}}--> | ||
[[Second Life]] evolved as an idea by former [[Linden Lab]] CEO and founder [[User:Philip Linden|Philip Linden]], who wanted to create a 3D virtual world with user generated content, where they could interact with each other in real time. Linden Lab was founded in 1999 and began the works on Second Life in 2001, which had the internal name '' | [[Second Life]] evolved as an idea by former [[Linden Lab]] CEO and founder [[User:Philip Linden|Philip Linden]], who wanted to create a 3D virtual world with user generated content, where they could interact with each other in real time. Linden Lab was founded in 1999 and began the works on Second Life in 2001, which had the internal name ''LindenWorld''. | ||
In this early state, Second Life wasn't open to the public, very gun focused and it's [[avatar]]s were made out of [[prim]]s (so called ''[[Primitar]]s''). The video shows beneath shows how the world looked back then and how users could interact with it.<ref>The video is taken from the blog entry [http://blog.secondlife.com/2006/08/18/historical-movie-lindenworld-august-2001/ Historical Movie - LindenWorld August 2001]</ref> | In this early state, Second Life wasn't open to the public, very gun focused and it's [[avatar]]s were made out of [[prim]]s (so called ''[[Primitar]]s''). The video shows beneath shows how the world looked back then and how users could interact with it.<ref>The video is taken from the blog entry [http://blog.secondlife.com/2006/08/18/historical-movie-lindenworld-august-2001/ Historical Movie - LindenWorld August 2001]</ref> | ||
Line 52: | Line 52: | ||
*2004 - First Burning Life event<ref>View trailer at http://blip.tv/file/1219410/</ref> | *2004 - First Burning Life event<ref>View trailer at http://blip.tv/file/1219410/</ref> | ||
*Split in [[Teen Grid]] and [[Main Grid]] (when?) | *Split in [[Teen Grid]] and [[Main Grid]] (when?) | ||
*Opensourcing the client | *[[Source_downloads|Opensourcing the client]] in January 2007<ref>http://blog.secondlife.com/2007/01/08/embracing-the-inevitable/</ref> and founded the [[Architecture Working Group]] in later in September<ref>First [[AWG]] meeting [[AWG_Meeting_1|September 13th, 2007]]</ref>. | ||
*[[Mono]] | *[[Mono]] was launched in August 2008 as part of the [[Release_Notes/Second_Life_Server/1.24|1.24 Server]] deploy<ref>Blog about the Mono launch: http://blog.secondlife.com/2008/08/20/mono-launch/</ref> | ||
*First Grid TP | *First Grid TP on July 8th, 2008<ref>http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/</ref>, start of the [[Open Grid Public Beta]] July 31st in the same year.<ref>http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/</ref> | ||
* | *Philip announces to step back from CEO in mid March 2008<ref>Philips announcement to step back from CEO: http://blog.secondlife.com/2008/03/14/changing-my-job/</ref> and announces new CEO M Linden one month later.<ref>M Linden announced as new CEO: http://blog.secondlife.com/2008/04/22/announcing-our-new-ceo/</ref> | ||
* Linden Lab | * On January 20th, 2009, Linden Lab announces that it aquired the SL online marketplaces [http://onrez.com/ OnRez] (formerly SLboutique) and [http://www.xstreetsl.com/ XStreet SL] (formerly SLeXchange)<ref>http://blog.secondlife.com/2009/01/20/xstreet-sl-and-onrez-to-join-linden-lab/</ref> | ||
* maybe ruth, hippo | * maybe [[ruth]], [[hippo]] | ||
== References == | == References == |
Revision as of 22:14, 20 February 2009
Help Portal: |
Avatar | Bug Fixes | Communication | Community | Glossary | Land & Sim | Multimedia | Navigation | Object | Video Tutorials | Viewer | Wiki | Misc |
Second Life evolved as an idea by former Linden Lab CEO and founder Philip Linden, who wanted to create a 3D virtual world with user generated content, where they could interact with each other in real time. Linden Lab was founded in 1999 and began the works on Second Life in 2001, which had the internal name LindenWorld.
In this early state, Second Life wasn't open to the public, very gun focused and it's avatars were made out of prims (so called Primitars). The video shows beneath shows how the world looked back then and how users could interact with it.[1]
Linden World was renamed into Second Life.
"Originally, during the Alpha period, the grid was known as Lindenworld. As we were getting ready to launch the Beta, we decided we needed a name that would convey the expansiveness, involvement and complexity we hoped would characterize this world as it grew. We started by debating the merits of a 'place' name versus a 'descriptive' name. We believed a place name would give people a sense of destination, and possibly some added layer of meaning. And we thought a descriptive name would help people understand this new concept of a shared, 3D collaborative space.
We had a lot of ideas for place names --- one of my favorites was Sansara, which was not only euphonic, but had an interesting meaning in the original Sanskrit, meaning roughly 'ever changing world'. Ultimately, though, we chose to go with a descriptive name, and looked at many derivatives of Terra, Viva, and life. We kept coming back to Life2, and then landed on Second Life as more interesting, more evocative and more what we hoped the world could become as it evolved and grew to be as big as life.
And that's how it came about!"
On March 13th, 2002, the first Resident (Steller Sunshine) joined Second Life and the public beta started seven month later in October. The grid consisted of 16 regions, the first one beeing called Da Boom.
While population and land slowly grew, Linden Lab released Second Life in June 2003. Back then, it had neither a currency nor where users able to teleport. It was in the end of 2003 when the Linden Dollar was introduced and the LindeX currency exchange followed about two years later.[3]
In order to restrict simulator usage, a tax system was introduced which required every Resident to pay a weekly fee, depending on the prims they had rezzed inworld. This system was easy to trick, by just packing all prims into the inventory on pay day, and rezzing them again one day later.[4]
The first trailer of Second Life was downloadable in 2003 and is shown beneath.
While in the beginning, the whole financing concept of Second Life based on payed memberships, the focus was soon shifted to land sales. Residents became able to acquire and rent land, which became also a business model for some Residents themself.
The grid was split in the so called "Teen Grid" for Residents between 13 and 17 years of age and the Main Grid for everyone 18 and older. (WHEN?)
On May 1st 2006, Second Life Resident Anshe Chung was featured on the cover of the U.S. magazine BusinessWorld and reported to be the first person becomeing an RL millionair due to Second Life business. This story brought great media coverage and pitched the population growth further.
The client was released under an open source license and Residents were asked to take part in the Architecture Working Group, to take part in the developement. (WHEN?)
With the introduction of windlight in (DATE), the graphics of Second Life improved dramatically.
Topics to cover
- rating system
- telehubs
- life time accounts
- First Private Region (which and when?)
- 2004 - First Burning Life event[5]
- Split in Teen Grid and Main Grid (when?)
- Opensourcing the client in January 2007[6] and founded the Architecture Working Group in later in September[7].
- Mono was launched in August 2008 as part of the 1.24 Server deploy[8]
- First Grid TP on July 8th, 2008[9], start of the Open Grid Public Beta July 31st in the same year.[10]
- Philip announces to step back from CEO in mid March 2008[11] and announces new CEO M Linden one month later.[12]
- On January 20th, 2009, Linden Lab announces that it aquired the SL online marketplaces OnRez (formerly SLboutique) and XStreet SL (formerly SLeXchange)[13]
- maybe ruth, hippo
References
- ↑ The video is taken from the blog entry Historical Movie - LindenWorld August 2001
- ↑ The old forum post isn't available anymore and the quote is retrieved from http://secondlife.wikia.com/wiki/Linden_World
- ↑ See chatlog with Peter Millionsofus (formerly Lawrence Linden).
- ↑ See the Google video Glimpse inside a Metaverse: The virtual world Second Life
- ↑ View trailer at http://blip.tv/file/1219410/
- ↑ http://blog.secondlife.com/2007/01/08/embracing-the-inevitable/
- ↑ First AWG meeting September 13th, 2007
- ↑ Blog about the Mono launch: http://blog.secondlife.com/2008/08/20/mono-launch/
- ↑ http://blog.secondlife.com/2008/07/08/ibm-linden-lab-interoperability-announcement/
- ↑ http://blog.secondlife.com/2008/07/31/open-grid-public-beta-begins-today/
- ↑ Philips announcement to step back from CEO: http://blog.secondlife.com/2008/03/14/changing-my-job/
- ↑ M Linden announced as new CEO: http://blog.secondlife.com/2008/04/22/announcing-our-new-ceo/
- ↑ http://blog.secondlife.com/2009/01/20/xstreet-sl-and-onrez-to-join-linden-lab/
Related Links
- Phobos (217, 166, 33) - SL History Museum
- http://en.wikipedia.org/wiki/Second_Life
- http://secondlife.wikia.com/wiki/Category:Misc_History_Articles