Difference between revisions of "Category:LSL Key"
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When passed as the parameter for a {{LSLGC|Conditional|conditional}} it only evaluates true if it is a valid key and not [[NULL_KEY]]. You can use this to detect if an arbitrary string is a valid key as follows: | When passed as the parameter for a {{LSLGC|Conditional|conditional}} it only evaluates true if it is a valid key and not [[NULL_KEY]]. You can use this to detect if an arbitrary string is a valid key as follows: | ||
<pre> | <pre> | ||
integer isKey(key in) { | integer isKey(key in) { | ||
if(in) return 2; | if(in) return 2; | ||
return (in == NULL_KEY); | return (in == NULL_KEY); | ||
}</pre> | }</pre> | ||
Revision as of 01:05, 18 July 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
A key is a unique identifier in Second Life (often referred to as a UUID) for anything mostly, be it a prim, avatar, texture, etc.
The key itself is formed of alphanumeric characters (a-z and 0-9) and each section of the key is broken up by dashes.
An example key:
"a822ff2b-ff02-461d-b45d-dcd10a2de0c2"
When passed as the parameter for a conditional it only evaluates true if it is a valid key and not NULL_KEY. You can use this to detect if an arbitrary string is a valid key as follows:
integer isKey(key in) { if(in) return 2; return (in == NULL_KEY); }
Subcategories
This category has the following 4 subcategories, out of 4 total.
Pages in category "LSL Key"
The following 21 pages are in this category, out of 21 total.