Difference between revisions of "LlSitTarget"

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Line 63: Line 63:
list GetSitTarget(integer prim, key av)
list GetSitTarget(integer prim, key av)
{//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place.
{//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place.
    integer this = llGetLinkNumber();
     if(prim == LINK_THIS)//llGetLinkKey doesn't like LINK_THIS
     if(prim == LINK_THIS)
         prim = llGetLinkNumber();
         prim = this;
    else if(prim == LINK_ROOT)
        prim = !!this;
      
      
     list details = [OBJECT_POS, OBJECT_ROT];
     list details = [OBJECT_POS, OBJECT_ROT];

Revision as of 08:34, 1 September 2007

Summary

Function: llSitTarget( vector offset, rotation rot );
0.0 Forced Delay
10.0 Energy

Set the sit location for this object (if offset == <0.0, 0.0, 0.0> clear it)

• vector offset
• rotation rot

Examples

default
{
    state_entry()
    {
        llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
    }
}

Useful Snippets

//Sets / Updates the sit target moving the avatar on it if necessary.
UpdateSitTarget(vector pos, rotation rot)
{
    llSitTarget(pos, rot);//Set the sit target
    key user = llAvatarOnSitTarget();
    if(user)//true if there is a user seated on the sittarget, if so update their position
    {
        vector size = llGetAgentSize(user);
        if(size)//This tests to make sure the user really exists.
        {
            //We need to make the position and rotation local to the current prim
            rotation localrot = ZERO_ROTATION;
            vector localpos = ZERO_VECTOR;
            if(llGetLinkNumber() > 1)//only need the local rot if it's not the root.
            {
                localrot = llGetLocalRot();
                localpos = llGetLocalPos();
            }
            pos.z += 0.4;
            integer linkNum = llGetNumberOfPrims();
            do{
                if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
                {
                    llSetLinkPrimitiveParams(linkNum,
                                            [PRIM_POSITION, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * localrot) + localpos,
                                             PRIM_ROTATION, rot * localrot / llGetRootRotation()]);
                    jump end;//cheaper but a tad slower then return
                }
            }while( --linkNum );
        }
        else
        {//It is rare that the sit target will bork but it does happen, this can help to fix it.
            llUnSit(user);
        }
    }
    @end;
}//Written by Strife Onizuka, size adjustment provided by Escort DeFarge
list GetSitTarget(integer prim, key av)
{//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place.
    if(prim == LINK_THIS)//llGetLinkKey doesn't like LINK_THIS
        prim = llGetLinkNumber();
    
    list details = [OBJECT_POS, OBJECT_ROT];
    vector tp = llGetAgentSize(av);
    rotation f = llList2Rot(details = (llGetObjectDetails(llGetLinkKey(prim), details) + llGetObjectDetails(av, details)), 1);
    rotation r = llList2Rot(details, 3) / f;
	
    return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * tp.z * 0.02638) - <0.0, 0.0, 0.4>, r];
}//Written by Strife Onizuka

See Also

Events

•  changed

Functions

•  llSetSitText
•  llAvatarOnSitTarget
•  llUnSit

Deep Notes

Signature

function void llSitTarget( vector offset, rotation rot );