Difference between revisions of "MMOX/SL assets"

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(initial notes on SL asset types)
 
(see also)
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== Body Parts ==
== Body Parts ==
Body parts can have textures applied to them.
Body parts can have textures applied to them.
== See Also ==
[[MMOX/SL entity properties]]

Revision as of 18:34, 7 April 2009

Primitives

Prims are meshes, mostly 3D, although Sculpted Prims can be 2-dimensional.

Objects

Objects are formal groups of prims, linked to each other, with one prim in the object set defined as "root"

Objects used to have the ability to group themselves in a slightly less formal way via Joints


Textures

Textures are raster images.

Sculpted Prims

Sculpted prims require a specially formulated texture in order to be "sculpted".

Photos

SL Inventory seems to make a distinction between textures and Photos (images saved to file of what the viewer was rendering at a given moment in time).

Animations

Animations are supported by composting each frame of an animation sequence into a single tile.

Sounds

Animations

Notecards

Plain text documents that can have other assets embedded within them.

Scripts

LSL code in a plain text file for editing. Scripts can only "run" while existing in a prim's inventory, though they can be stored in a non-running state in both prim and Resident inventories.

Gestures

Gestures can have sounds and animations applied to them.

Body Parts

Body parts can have textures applied to them.


See Also

MMOX/SL entity properties