Difference between revisions of "VEHICLE TYPE SLED"
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Line 4: | Line 4: | ||
|value=1 | |value=1 | ||
|desc=Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis. | |desc=Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis. | ||
|examples | |examples=<pre> | ||
<pre> | |||
// most friction for left-right, least for up-down | // most friction for left-right, least for up-down | ||
llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30, 1, 1000> ); | llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30, 1, 1000> ); |
Revision as of 15:44, 27 September 2007
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Description
Constant: integer VEHICLE_TYPE_SLED = 1;The integer constant VEHICLE_TYPE_SLED has the value 1
Simple vehicle that bumps along the ground, and likes to move along it’s local x-axis.
Caveats
Related Articles
Constants
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Functions
• | llSetVehicleType |
Examples
// most friction for left-right, least for up-down llSetVehicleVectorParam( VEHICLE_LINEAR_FRICTION_TIMESCALE, <30, 1, 1000> ); // no angular friction llSetVehicleVectorParam( VEHICLE_ANGULAR_FRICTION_TIMESCALE, <1000, 1000, 1000> ); // no linear motor llSetVehicleVectorParam( VEHICLE_LINEAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_TIMESCALE, 1000 ); llSetVehicleFloatParam( VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE, 120 ); // no agular motor llSetVehicleVectorParam( VEHICLE_ANGULAR_MOTOR_DIRECTION, <0, 0, 0> ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_TIMESCALE, 1000 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE, 120 ); // no hover (but with timescale of 10 sec if enabled) llSetVehicleFloatParam( VEHICLE_HOVER_HEIGHT, 0 ); llSetVehicleFloatParam( VEHICLE_HOVER_EFFICIENCY, 10 ); llSetVehicleFloatParam( VEHICLE_HOVER_TIMESCALE, 10 ); llSetVehicleFloatParam( VEHICLE_BUOYANCY, 0 ); // maximum linear deflection with timescale of 1 second llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_LINEAR_DEFLECTION_TIMESCALE, 1 ); // no angular deflection llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_ANGULAR_DEFLECTION_TIMESCALE, 10 ); // no vertical attractor (doesn’t mind flipping over) llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY, 1 ); llSetVehicleFloatParam( VEHICLE_VERTICAL_ATTRACTION_TIMESCALE, 1000 ); // no banking llSetVehicleFloatParam( VEHICLE_BANKING_EFFICIENCY, 0 ); llSetVehicleFloatParam( VEHICLE_BANKING_MIX, 1 ); llSetVehicleFloatParam( VEHICLE_BANKING_TIMESCALE, 10 ); // default rotation of local frame llSetVehicleRotationParam( VEHICLE_REFERENCE_FRAME, <0, 0, 0, 1> ); // remove these flags llRemoveVehicleFlags( VEHICLE_FLAG_HOVER_WATER_ONLY | VEHICLE_FLAG_HOVER_TERRAIN_ONLY | VEHICLE_FLAG_HOVER_GLOBAL_HEIGHT | VEHICLE_FLAG_HOVER_UP_ONLY ); // until banking is enabled, if ever) llSetVehicleFlags( VEHICLE_FLAG_NO_DEFLECTION_UP | VEHICLE_FLAG_LIMIT_ROLL_ONLY | VEHICLE_FLAG_LIMIT_MOTOR_UP );