Difference between revisions of "Building Tools Test"
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[[Category:Test Scripts]] | [[Category:Test Scripts]] | ||
=Building Tools Test= | |||
[VERSION] 0.1 | *[VERSION] 0.1 | ||
*[LENGTH] 00:45 | |||
*[TESTERS] 1 | |||
*[OVERVIEW] This test is to verify that moving, rotating, and scaling the selected objects via object widgets looks and functions correctly. | |||
*[SETUP] Find an area where you can build. Rez 20 prims, link four sets of four prims. | |||
===SingleObjectTest=== | |||
#Select a single prim | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
#Select a single linked object. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===MultipleSelectedObjectsTest=== | |||
#Select several objects linked and unlinked. | |||
#Move the objects via the object widgets. Does the movement look correct? | |||
#Rotate the objects via the object widgets. Does the rotation look correct? | |||
#Scale the objects via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-AllSelected=== | |||
#Select all parts of a linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-RootObject=== | |||
#Select the root prim of a linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-SingleChildObject=== | |||
#Select a child prim of a linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-MultipleChildObjects=== | |||
#Select multiple child prims of a linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-MultipleChildObjectsAndRoot=== | |||
#Select multiple child prims of a linked object and the root prim. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
==ATTACHMENTS== | |||
===SingleObjectAttachmentTest=== | |||
#Create a single prim | |||
#Attach the prim by right clicking on it, and choosing More --> Wear from the Pie Menu | |||
#Move the attachment via the object widgets. Does the movement look correct? | |||
#Rotate the attachment via the object widgets. Does the rotation look correct? | |||
#Scale the attachment via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
#Select your attachment, and choose 'Drop' from the pie menu. Does it appear in front of your avatar? | |||
#Create a second prim, and link it to the first. Does it link? | |||
#Attach the linked prims by right clicking on it, and choosing More --> Wear from the Pie Menu | |||
#Move the attachment via the object widgets. Does the movement look correct? | |||
#Rotate the attachment via the object widgets. Does the rotation look correct? | |||
#Scale the attachment via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===MultipleSelectedObjectsTest=== | |||
#Select your attachment, and choose 'Drop' from the pie menu. Does it appear in front of your avatar? | |||
#Create a third and fourth prim, and link them to the first two. Do they link? | |||
#Attach the linked prims by right clicking on it, and choosing More --> Wear from the Pie Menu | |||
#Choose 'Edit Linked Parts' from the Edit window, and select two of the prims in your linked attachment. Are you able to select them? | |||
#Move the two selected prims via the object widgets. Does the movement look correct? | |||
#Rotate the two selected prims via the object widgets. Does the rotation look correct? | |||
#Scale the two selected prims via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-AllSelected=== | |||
#Make sure Edit linked parts is checked in the build tools. Select all parts of the linked attachment. | |||
#Move the linked attachment via the object widgets. Does the movement look correct? | |||
#Rotate the linked attachment via the object widgets. Does the rotation look correct? | |||
#Scale the inked attachment via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-RootObject=== | |||
#Make sure Edit linked parts is checked in the build tools. Select the root prim of the linked attachment. | |||
#Move the root prim via the object widgets. Does the movement look correct? | |||
#Rotate the root prim via the object widgets. Does the rotation look correct? | |||
#Scale the root prim via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-SingleChildObject=== | |||
#Make sure Edit linked parts is checked in the build tools. Select a child prim of the linked attachment. | |||
#Move the single child prim in your attachment via the object widgets. Does the movement look correct? | |||
#Rotate the single child prim in your attachment via the object widgets. Does the rotation look correct? | |||
#Scale the single child prim in your attachment via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-MultipleChildObjects=== | |||
#Make sure Edit linked parts is checked in the build tools. Select multiple child prims of a linked object. | |||
#Move the multiple child prims in your attachment via the object widgets. Does the movement look correct? | |||
#Rotate the multiple child prims in your attachment via the object widgets. Does the rotation look correct? | |||
#Scale the multiple child prims in your attachment via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-MultipleChildObjectsAndRoot=== | |||
#Make sure Edit linked parts is checked in the build tools. Select multiple child prims of a linked object and the root prim. | |||
#Move the selection via the object widgets. Does the movement look correct? | |||
#Rotate the selection via the object widgets. Does the rotation look correct? | |||
#Scale the selection via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
==SITTING== | |||
===SingleObjectSitTest=== | |||
#Create a single cube prim, and sit on it. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Try to scale the object via the object widgets. You should be prevented from doing this. | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
#Resize by 1 on each of the three axes. Does the avatar stay seated on the edge of the prim? | |||
===MultipleSelectedObjectsSitTest=== | |||
#Create two more cube prims, and remain seated on the first one you made. | |||
#Right click the cube on which you're sitting, and choose 'Edit'. | |||
#Select the other two cube prims while holding down 'Shift'. | |||
#Move the objects via the object widgets. Does the movement look correct? | |||
#Rotate the objects via the object widgets. Does the rotation look correct? | |||
#Scale the objects via the object widgets. You should be prevented from doing this. | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-AllSelected=== | |||
#Create a 3 cube linked object, and sit on it. | |||
#Select all parts of the linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. You should be prevented from doing this. | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-RootObject=== | |||
#Select the root prim of the linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the root prim via the object widgets. Does the movement look correct? | |||
#Rotate the root prim via the object widgets. Does the rotation look correct? | |||
#Scale the root prim via the object widgets. You should be prevented from doing this. | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-SingleChildObject=== | |||
#Select a child prim of the linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. You should be prevented from doing this. | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-MultipleChildObjects=== | |||
#Select multiple child prims of the linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. You should be prevented from doing this. | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-MultipleChildObjectsAndRoot=== | |||
#Select multiple child prims of a linked object and the root prim. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. You should be prevented from doing this. | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
==All these again for attachments while you are sitting== | |||
===SingleObjectTest=== | |||
#Create 2 default cubes. | |||
#Attach one cube to your head. | |||
#Sit on the other cube. | |||
#Enter Edit Mode for the cube you are sitting on. | |||
#Hold down SHIFT and try to grab the attachment on your head. | |||
#Verify that you hear a guitar sound and cannot grab | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
#Select a single linked object. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===MultipleSelectedObjectsTest=== | |||
#Select several objects linked and unlinked. | |||
#Move the objects via the object widgets. Does the movement look correct? | |||
#Rotate the objects via the object widgets. Does the rotation look correct? | |||
#Scale the objects via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-AllSelected=== | |||
#Select all parts of a linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-RootObject=== | |||
#Select the root prim of a linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-SingleChildObject=== | |||
#Select a child prim of a linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-MultipleChildObjects=== | |||
#Select multiple child prims of a linked object. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===EditLinkedParts-MultipleChildObjectsAndRoot=== | |||
#Select multiple child prims of a linked object and the root prim. Make sure Edit linked parts is checked in the build tools. | |||
#Move the object via the object widgets. Does the movement look correct? | |||
#Rotate the object via the object widgets. Does the rotation look correct? | |||
#Scale the object via the object widgets. Does the scaling look correct? | |||
#Undo the changes by pressing CTRL-Z multiple times. Does it look correct? | |||
===Use Grid=== | |||
#Try the above tests with the Various Ruler Modes | |||
#In Edit Mode Tick the "Use Grid" Tickbox, then click the "Options" box to configure the Grib options for sub units etc. | |||
#You can then select "World", "Local" and "Reference" from the Ruler Mode Dropdown Box in the edit menu, Each one will present prim co-ordinate data on the grid in a different manner. | |||
#Try some or all of the above tests in the three ruler modes, Snapping to the Grid for your measurments and angles. | |||
#Verify that all ruler modes work as expected as well as the grid / snap to grid function. | |||
configure the Grib options for sub units etc. | |||
Dropdown Box in the edit menu, Each one will present prim co-ordinate data on the grid in | |||
a different manner. | |||
Grid for your measurments and angles. | |||
grid function. | |||
[[Category:QA Portal]] | [[Category:QA Portal]] | ||
[[Category:Quality Assurance]] | [[Category:Quality Assurance]] |
Revision as of 12:10, 2 October 2007
Building Tools Test
- [VERSION] 0.1
- [LENGTH] 00:45
- [TESTERS] 1
- [OVERVIEW] This test is to verify that moving, rotating, and scaling the selected objects via object widgets looks and functions correctly.
- [SETUP] Find an area where you can build. Rez 20 prims, link four sets of four prims.
SingleObjectTest
- Select a single prim
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
- Select a single linked object.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
MultipleSelectedObjectsTest
- Select several objects linked and unlinked.
- Move the objects via the object widgets. Does the movement look correct?
- Rotate the objects via the object widgets. Does the rotation look correct?
- Scale the objects via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-AllSelected
- Select all parts of a linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-RootObject
- Select the root prim of a linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-SingleChildObject
- Select a child prim of a linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-MultipleChildObjects
- Select multiple child prims of a linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-MultipleChildObjectsAndRoot
- Select multiple child prims of a linked object and the root prim. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
ATTACHMENTS
SingleObjectAttachmentTest
- Create a single prim
- Attach the prim by right clicking on it, and choosing More --> Wear from the Pie Menu
- Move the attachment via the object widgets. Does the movement look correct?
- Rotate the attachment via the object widgets. Does the rotation look correct?
- Scale the attachment via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
- Select your attachment, and choose 'Drop' from the pie menu. Does it appear in front of your avatar?
- Create a second prim, and link it to the first. Does it link?
- Attach the linked prims by right clicking on it, and choosing More --> Wear from the Pie Menu
- Move the attachment via the object widgets. Does the movement look correct?
- Rotate the attachment via the object widgets. Does the rotation look correct?
- Scale the attachment via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
MultipleSelectedObjectsTest
- Select your attachment, and choose 'Drop' from the pie menu. Does it appear in front of your avatar?
- Create a third and fourth prim, and link them to the first two. Do they link?
- Attach the linked prims by right clicking on it, and choosing More --> Wear from the Pie Menu
- Choose 'Edit Linked Parts' from the Edit window, and select two of the prims in your linked attachment. Are you able to select them?
- Move the two selected prims via the object widgets. Does the movement look correct?
- Rotate the two selected prims via the object widgets. Does the rotation look correct?
- Scale the two selected prims via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-AllSelected
- Make sure Edit linked parts is checked in the build tools. Select all parts of the linked attachment.
- Move the linked attachment via the object widgets. Does the movement look correct?
- Rotate the linked attachment via the object widgets. Does the rotation look correct?
- Scale the inked attachment via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-RootObject
- Make sure Edit linked parts is checked in the build tools. Select the root prim of the linked attachment.
- Move the root prim via the object widgets. Does the movement look correct?
- Rotate the root prim via the object widgets. Does the rotation look correct?
- Scale the root prim via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-SingleChildObject
- Make sure Edit linked parts is checked in the build tools. Select a child prim of the linked attachment.
- Move the single child prim in your attachment via the object widgets. Does the movement look correct?
- Rotate the single child prim in your attachment via the object widgets. Does the rotation look correct?
- Scale the single child prim in your attachment via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-MultipleChildObjects
- Make sure Edit linked parts is checked in the build tools. Select multiple child prims of a linked object.
- Move the multiple child prims in your attachment via the object widgets. Does the movement look correct?
- Rotate the multiple child prims in your attachment via the object widgets. Does the rotation look correct?
- Scale the multiple child prims in your attachment via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-MultipleChildObjectsAndRoot
- Make sure Edit linked parts is checked in the build tools. Select multiple child prims of a linked object and the root prim.
- Move the selection via the object widgets. Does the movement look correct?
- Rotate the selection via the object widgets. Does the rotation look correct?
- Scale the selection via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
SITTING
SingleObjectSitTest
- Create a single cube prim, and sit on it.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Try to scale the object via the object widgets. You should be prevented from doing this.
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
- Resize by 1 on each of the three axes. Does the avatar stay seated on the edge of the prim?
MultipleSelectedObjectsSitTest
- Create two more cube prims, and remain seated on the first one you made.
- Right click the cube on which you're sitting, and choose 'Edit'.
- Select the other two cube prims while holding down 'Shift'.
- Move the objects via the object widgets. Does the movement look correct?
- Rotate the objects via the object widgets. Does the rotation look correct?
- Scale the objects via the object widgets. You should be prevented from doing this.
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-AllSelected
- Create a 3 cube linked object, and sit on it.
- Select all parts of the linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. You should be prevented from doing this.
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-RootObject
- Select the root prim of the linked object. Make sure Edit linked parts is checked in the build tools.
- Move the root prim via the object widgets. Does the movement look correct?
- Rotate the root prim via the object widgets. Does the rotation look correct?
- Scale the root prim via the object widgets. You should be prevented from doing this.
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-SingleChildObject
- Select a child prim of the linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. You should be prevented from doing this.
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-MultipleChildObjects
- Select multiple child prims of the linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. You should be prevented from doing this.
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-MultipleChildObjectsAndRoot
- Select multiple child prims of a linked object and the root prim. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. You should be prevented from doing this.
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
All these again for attachments while you are sitting
SingleObjectTest
- Create 2 default cubes.
- Attach one cube to your head.
- Sit on the other cube.
- Enter Edit Mode for the cube you are sitting on.
- Hold down SHIFT and try to grab the attachment on your head.
- Verify that you hear a guitar sound and cannot grab
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
- Select a single linked object.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
MultipleSelectedObjectsTest
- Select several objects linked and unlinked.
- Move the objects via the object widgets. Does the movement look correct?
- Rotate the objects via the object widgets. Does the rotation look correct?
- Scale the objects via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-AllSelected
- Select all parts of a linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-RootObject
- Select the root prim of a linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-SingleChildObject
- Select a child prim of a linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-MultipleChildObjects
- Select multiple child prims of a linked object. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
EditLinkedParts-MultipleChildObjectsAndRoot
- Select multiple child prims of a linked object and the root prim. Make sure Edit linked parts is checked in the build tools.
- Move the object via the object widgets. Does the movement look correct?
- Rotate the object via the object widgets. Does the rotation look correct?
- Scale the object via the object widgets. Does the scaling look correct?
- Undo the changes by pressing CTRL-Z multiple times. Does it look correct?
Use Grid
- Try the above tests with the Various Ruler Modes
- In Edit Mode Tick the "Use Grid" Tickbox, then click the "Options" box to configure the Grib options for sub units etc.
- You can then select "World", "Local" and "Reference" from the Ruler Mode Dropdown Box in the edit menu, Each one will present prim co-ordinate data on the grid in a different manner.
- Try some or all of the above tests in the three ruler modes, Snapping to the Grid for your measurments and angles.
- Verify that all ruler modes work as expected as well as the grid / snap to grid function.