Difference between revisions of "LlVolumeDetect"
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Line 10: | Line 10: | ||
*Only detects physical objects | *Only detects physical objects | ||
|constants | |constants | ||
|examples | |examples=<pre> | ||
// by Cory Bjornson | |||
default | |||
{ | |||
state_entry() | |||
{ | |||
llVolumeDetect(TRUE); // Starts llVolumeDetect | |||
llSetStatus(STATUS_PHANTOM, TRUE); // Makes the Prim Phantom | |||
} | |||
collision(integer total_number) | |||
{ | |||
llSay(0, "Detected!"); // Tells you when something penetrates the prim | |||
} | |||
} | |||
</pre> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 18:36, 11 October 2007
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Summary
Function: llVolumeDetect( integer detect );248 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
If detect is TRUE, object becomes phantom but triggers collision_start and collision_end events when other objects start and stop interpenetrating.
• integer | detect |
Caveats
- Must be applied to the root prim.
- Does not work on attachments.
- Only detects physical objects
Examples
// by Cory Bjornson default { state_entry() { llVolumeDetect(TRUE); // Starts llVolumeDetect llSetStatus(STATUS_PHANTOM, TRUE); // Makes the Prim Phantom } collision(integer total_number) { llSay(0, "Detected!"); // Tells you when something penetrates the prim } }