Difference between revisions of "LlLoopSoundSlave"

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(Add "See Also" functions)
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|p2_type=float|p2_name=volume
|p2_type=float|p2_name=volume
|func_footnote
|func_footnote
|func_desc=Plays attached '''sound''' looping at '''volume''', synced to most audible sync master
|func_desc=Plays attached '''sound''' looping at '''volume''', synced to most audible sync master declared by [[llLoopSoundMaster]].
|return_text
|return_text
|spec
|spec
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|helpers
|helpers
|also_functions=
|also_functions=
{{LSL DefineRow||[[llPlaySound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} once.}}
{{LSL DefineRow||[[llPlaySoundSlave]]}}
{{LSL DefineRow||[[llPlaySoundSlave]]}}
{{LSL DefineRow||[[llLoopSound]]}}
{{LSL DefineRow||[[llLoopSound]]|3=Plays a sound {{HoverText|attached|The sound moves with the prim}} indefinitely.}}
{{LSL DefineRow||[[llLoopSoundMaster]]}}
{{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}}
{{LSL DefineRow||[[llTriggerSound]]|3=Plays a sound {{HoverText|unattached|The sound does not moves with the prim}}.}}
{{LSL DefineRow||[[llTriggerSoundLimited]]}}
{{LSL DefineRow||[[llTriggerSoundLimited]]}}
{{LSL DefineRow||[[llPlaySound]]}}
|also_events
|also_events
|also_tests
|also_tests

Revision as of 05:35, 21 May 2009

Summary

Function: llLoopSoundSlave( string sound, float volume );
0.0 Forced Delay
10.0 Energy

Plays attached sound looping at volume, synced to most audible sync master declared by llLoopSoundMaster.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Examples

<LSL> default {

  state_entry()
  {
     llLoopSoundSlave("sound name",.05);
  }

}

</LSL>

See Also

Functions

•  llPlaySound Plays a sound attached once.
•  llPlaySoundSlave
•  llLoopSound Plays a sound attached indefinitely.
•  llLoopSoundMaster
•  llTriggerSound Plays a sound unattached.
•  llTriggerSoundLimited

Deep Notes

Signature

function void llLoopSoundSlave( string sound, float volume );