Difference between revisions of "LlMapDestination"

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'''pos''' may be fed grid coordinates from [[llRequestInventoryData]]
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Revision as of 02:17, 12 November 2007

Summary

Function: llMapDestination( string simname, vector pos, vector look_at );
1.0 Forced Delay
10.0 Energy

Opens world map centered on region with pos highlighted.
Only works for scripts attached to avatar, or during touch events.

• string simname
• vector pos
• vector look_at not used

(NOTE: look_at currently does nothing)

Caveats

  • This function causes the script to sleep for 1.0 seconds.if simname is ommited map open centered on user, but destination will not be higlighted

Examples

default
{
     touch_start(integer num)
     {
          llMapDestination("Oasis", <128, 128, 0>, ZERO_VECTOR); //Click the object this script is in and your map opens up in the middle of Oasis.
     }
}

Notes

pos may be fed grid coordinates from llRequestInventoryData

See Also

Functions

•  llRequestInventoryData

Deep Notes

Signature

function void llMapDestination( string simname, vector pos, vector look_at );