Difference between revisions of "LlRotLookAt"

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m (Added to Category:LSL_Rotation (function causes the object to rotate))
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{{LSL Function/damping|damping}}{{LSL_Function
{{Issues/SVC-1903}}{{LSL Function/damping|damping}}{{LSL_Function
|func_id=127|func_sleep=0.0|func_energy=10.0
|func_id=127|func_sleep=0.0|func_energy=10.0
|func=llRotLookAt
|func=llRotLookAt
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|helpers
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*{{LSLG|llLookAt}}
{{LSL DefineRow||[[llLookAt]]}}
*{{LSLG|llStopLookAt}}
{{LSL DefineRow||[[llStopLookAt]]}}
|also_events
|also_events
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|also_tests

Revision as of 04:29, 22 June 2009

Summary

Function: llRotLookAt( rotation target, float strength, float damping );
0.0 Forced Delay
10.0 Energy

Cause object name to point its forward axis towards target

Continues to face target untill stopped with llStopLookAt.

• rotation target
• float strength
• float damping seconds to critically damp in

To change the position in the same manner use llMoveToTarget. For physical objects a range between .2 and 1 is good for both parameters.

Examples

See Also

Functions

•  llLookAt
•  llStopLookAt

Deep Notes

Signature

function void llRotLookAt( rotation target, float strength, float damping );