Difference between revisions of "LlGetTextureOffset"

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|caveats
|caveats
|constants
|constants
|examples=<pre>
|examples=
//Tells the owner the texture offset on 6 sides
<lsl>//Tells the owner the texture offset on all sides
default
default
{
{
     state_entry()
     state_entry()
     {
     {
         integer i;
         integer i = 0;
         for( i = 1; i < 7; i++ )
         integer max = llGetNumberOfSides();
         llSay(0,"Side " + (string)i + " texture offset is: " + (string)llGetTextureOffset(i));
        while(i < max)
         {
            llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i));
            ++i;
        }
     }
     }
}
}</lsl>
</pre>
|helpers
|helpers
|also_functions
|also_functions={{LSL DefineRow||[[llOffsetTexture]]|}}
{{LSL DefineRow||[[llGetNumberOfSides]]|}}
|also_tests
|also_tests
|also_events
|also_events

Revision as of 06:02, 14 December 2007

Summary

Function: vector llGetTextureOffset( integer face );
0.0 Forced Delay
10.0 Energy

Returns a vector that is the texture offset of face in the x and y components

• integer face face number or ALL_SIDES

If face is ALL_SIDES then the function as if on face zero.

Caveats

  • If face indicates a face that does not exist the return is <0.0, 0.0, 0.0>

Examples

<lsl>//Tells the owner the texture offset on all sides default {

   state_entry()
   {
       integer i = 0;
       integer max = llGetNumberOfSides();
       while(i < max)
       {
           llSay(0,"Face "+(string)i+" texture offset is " + (string)llGetTextureOffset(i));
           ++i;
       }
   }
}</lsl>

See Also

Functions

•  llOffsetTexture
•  llGetNumberOfSides

Deep Notes

Signature

function vector llGetTextureOffset( integer face );