Difference between revisions of "LlKey2Name"

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(Changed <pre> to <lsl>)
m
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* If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData to get the avatars name from a key
* If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData to get the avatars name from a key
|constants
|constants
|examples=<lsl>
|examples=<lsl>// Best viewed in Chat History (ctrl-h)
// Best viewed in Chat History (ctrl-h)
default
default
{
{
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               "\nllDetectedName: " + llDetectedName(0));
               "\nllDetectedName: " + llDetectedName(0));
     }
     }
}
}</lsl>
</lsl>
|helpers
|helpers
|also_functions=
|also_functions=

Revision as of 15:06, 13 February 2008

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Summary

Function: string llKey2Name( key id );
0.0 Forced Delay
10.0 Energy

Returns a string that is the name of the prim / avatar id.

• key id

If id is not in the sim and has not been in it recently, an empty string is returned.

Caveats

  • It is difficult to tell the difference between an object that has a name that is an empty string and an object that is not in the sim.
  • If the avatar is not in online and in the sim the script is running you must use dataserver and llRequestAgentData to get the avatars name from a key

Examples

<lsl>// Best viewed in Chat History (ctrl-h) default {

   collision_start(integer a)
   {
       llSay(0, "llKey2Name: " + llKey2Name(llDetectedKey(0)) +
              "\nllDetectedName: " + llDetectedName(0));
   }
}</lsl>

See Also

Functions

•  llGetObjectDetails

Articles

•  Prim Attribute Overloading

Deep Notes

Signature

function string llKey2Name( key id );