Difference between revisions of "LlGetRegionFPS"

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|caveats=
|caveats=
*Region FPS is currently capped at 45.0 frames per second, so this function never returns greater than 45.0
*Region FPS is currently capped at 45.0 frames per second, so this function never returns greater than 45.0
|examples=<pre>
|examples=<lsl>
// The beginnings of a region-info script.
// The beginnings of a region-info script.
string region;
string region;
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     }
     }
}
}
</pre>
</lsl>
|helpers
|helpers
|also_header
|also_header

Revision as of 15:51, 19 February 2008

Summary

Function: float llGetRegionFPS( );
0.0 Forced Delay
10.0 Energy

Returns a float that is the mean region frames per second.

Caveats

  • Region FPS is currently capped at 45.0 frames per second, so this function never returns greater than 45.0

Examples

<lsl> // The beginnings of a region-info script. string region; string sim;

default {

   state_entry()
   {
       llSetTimerEvent(1.0);
   }
   timer()
   {
       string here = llGetRegionName();
       if(region != here)
       {
           sim = llGetSimulatorHostname();
           region = here;
       }
       llSetText(
               "   REGION NAME : " + region + 
             "\n  SIM HOSTNAME : " + sim + 
             "\nTIME DIALATION : " + (string)llGetRegionTimeDilation() +
             "\n    REGION FPS : " + (string)llGetRegionFPS(),
           <0,1,0>, 1.0};
   }

}

</lsl>

See Also

Functions

•  llGetSimulatorHostname Gets the hostname of the server
•  llGetRegionTimeDilation Gets the region time dilation

Deep Notes

Signature

function float llGetRegionFPS();