Difference between revisions of "LlGetAccel/ja"
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Asuka Neely (talk | contribs) (New page: {{multi-lang}}{{LSL_Function/ja |func_id=78|func_sleep=0.0|func_energy=10.0 |func=llGetAccel|return_type=vector |func_footnote |func_desc |return_text=[[Viewer coordinate frames#Region|リ...) |
Asuka Neely (talk | contribs) |
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state_entry() { | state_entry() { | ||
vector ac; | vector ac; | ||
while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating... | |||
llApplyImpulse(-ac, 0); //Slow us down. | |||
} | |||
} | |||
} | } | ||
}</lsl> | }</lsl> |
Revision as of 03:38, 9 March 2008
LSL ポータル | 関数 | イベント | 型 | 演算子 | 定数 | 実行制御 | スクリプトライブラリ | カテゴリ別スクリプトライブラリ | チュートリアル |
サンプル
<lsl> //A very simple (and not very effective) way of keeping a physical object in place. //If the object is moving when the script is put in the object, then the object will continue to move, so long as it doesn't accelerate. //If you ever want to actually stop an object, use llMoveToTarget(llGetPos(), .1) default {
state_entry() { vector ac; while(llVecMag(ac = llGetAccel()) > .001) { //We're accelerating... llApplyImpulse(-ac, 0); //Slow us down. } }}</lsl>
関連項目
関数
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetMass | |||
• | llGetForce | |||
• | llSetForce | |||
• | llSetTorque | |||
• | llSetForceAndTorque |
特記事項
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