Difference between revisions of "LlSitTarget"

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|sort=SitTarget
|sort=SitTarget
|func=llSitTarget
|func=llSitTarget
|p1_type=vector|p1_name=offset|p1_desc
|p1_type=vector|p1_name=offset|p1_desc=Position local to the prims position and rotation
|p2_type=rotation|p2_name=rot|p2_desc
|p2_type=rotation|p2_name=rot|p2_desc=Additional rotation for the sit target at the local position.
|func_footnote
|func_footnote=If '''offset''' == [[ZERO_VECTOR|{{LSL VR|0.0|0.0|0.0}}]] then the sit target is removed.
|func_desc=Set the sit location for this object (if '''offset''' == [[ZERO_VECTOR|{{LSL VR|0.0|0.0|0.0}}]] clear it)
|func_desc=Set the sit location for this object.
|return_text
|return_text
|spec
|spec
|caveats=*If the sit target is <0,0,0>, then llAvatarOnSitTarget() will return {{LSL_Constant/NULL_KEY}}.
|caveats=*Once a sit target is removed [[llAvatarOnSitTarget]] will only return {{LSL_Constant/NULL_KEY}}.
*There is no way to remove the Sit option from the pie menu.
*There is no way to remove the Sit option from the pie menu.
**It will appear to be removed if the the [[llSetSitText|sit text]] value is set to a space "&nbsp;".
**It will appear to be removed if the [[llSetSitText]] is set to a space "&nbsp;".
*Attachments cannot be sat upon.
|constants
|constants
|examples=
|examples=

Revision as of 17:22, 23 March 2008

Summary

Function: llSitTarget( vector offset, rotation rot );
0.0 Forced Delay
10.0 Energy

Set the sit location for this object.

• vector offset Position local to the prims position and rotation
• rotation rot Additional rotation for the sit target at the local position.

If offset == <0.0, 0.0, 0.0> then the sit target is removed.

Caveats

  • Once a sit target is removed llAvatarOnSitTarget will only return NULL_KEY.
  • There is no way to remove the Sit option from the pie menu.
    • It will appear to be removed if the llSetSitText is set to a space " ".
  • Attachments cannot be sat upon.

Examples

<lsl>default {

   state_entry()
   {
       llSitTarget(<0.0, 0.0, 1.0>, ZERO_ROTATION); //The vector's components must not all be set to 0 for effect to take place.
   }
}</lsl>

Useful Snippets

UpdateSitTarget

<lsl>//Sets / Updates the sit target moving the avatar on it if necessary. UpdateSitTarget(vector pos, rotation rot) {

   llSitTarget(pos, rot);//Set the sit target
   key user = llAvatarOnSitTarget();
   if(user)//true if there is a user seated on the sittarget, if so update their position
   {
       vector size = llGetAgentSize(user);
       if(size)//This tests to make sure the user really exists.
       {
           //We need to make the position and rotation local to the current prim
           rotation localrot = ZERO_ROTATION;
           vector localpos = ZERO_VECTOR;
           if(llGetLinkNumber() > 1)//only need the local rot if it's not the root.
           {
               localrot = llGetLocalRot();
               localpos = llGetLocalPos();
           }
           pos.z += 0.4;
           integer linkNum = llGetNumberOfPrims();
           do{
               if(user == llGetLinkKey( linkNum ))//just checking to make sure the index is valid.
               {
                   llSetLinkPrimitiveParams(linkNum,
                                           [PRIM_POSITION, ((pos - (llRot2Up(rot) * size.z * 0.02638)) * localrot) + localpos,
                                            PRIM_ROTATION, rot * localrot / llGetRootRotation()]);
                   jump end;//cheaper but a tad slower then return
               }
           }while( --linkNum );
       }
       else
       {//It is rare that the sit target will bork but it does happen, this can help to fix it.
           llUnSit(user);
       }
   }
   @end;

}//Written by Strife Onizuka, size adjustment provided by Escort DeFarge</lsl>

GetSitTarget

<lsl>list GetSitTarget(integer prim, key av) {//WARNING: llGetObjectDetails can introduce an error that goes as far as the 5th decimal place.

   vector tp = llGetAgentSize(av);
   if(tp)
   {
       if(prim == LINK_THIS)//llGetLinkKey doesn't like LINK_THIS
           prim = llGetLinkNumber();
       
       list details = [OBJECT_POS, OBJECT_ROT];
       rotation f = llList2Rot(details = (llGetObjectDetails(llGetLinkKey(prim), details) + llGetObjectDetails(av, details)), 1);
       rotation r = llList2Rot(details, 3) / f;
       return [((llList2Vector(details, 2) - llList2Vector(details, 0)) / f) + (llRot2Up(r) * tp.z * 0.02638) - <0.0, 0.0, 0.4>, r];
   }
   return [];

}//Written by Strife Onizuka</lsl>

See Also

Events

•  changed

Functions

•  llSetSitText
•  llAvatarOnSitTarget
•  llUnSit

Deep Notes

Signature

function void llSitTarget( vector offset, rotation rot );