Difference between revisions of "LlTextBox"

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|func_desc=Shows a dialog box on '''avatar''''s screen with the text '''message'''. It contains a text box for input, any text that is entered is [[llSay|said]] on '''channel''' when the "OK" button is clicked.
|func_desc=Shows a dialog box on '''avatar''''s screen with the text '''message'''. It contains a text box for input, any text that is entered is [[llSay|said]] on '''channel''' when the "OK" button is clicked.
|func_footnote
|func_footnote
|caveats=* There is no way by script to kill a dialog box.
|caveats=* There is no way by script to kill a text box.
* There is no way for the script to detect if the user clicked the small "ignore" button (no chat is generated as a result of pressing this button).
* There is no way for the script to detect if the user clicked the small "ignore" button (no chat is generated as a result of pressing this button).
* If the listening prim is out of the 20 meter range of the sending prim when the "OK" button is pressed, it will not be able to hear the response.
* If the listening prim is out of the 20 meter range of the sending prim when the "OK" button is pressed, it will not be able to hear the response.

Revision as of 08:36, 24 May 2008

Summary

Function: llTextBox( key avatar, string message, integer channel );
1.0 Forced Delay
10.0 Energy

Shows a dialog box on avatar's screen with the text message. It contains a text box for input, any text that is entered is said on channel when the "OK" button is clicked.

• key avatar avatar UUID that is in the same region
• string message Text to display in the message box
• integer channel output chat channel, any integer value
Channel Constant Description
DEBUG_CHANNEL 0x7FFFFFFF Chat channel reserved for script debugging and error messages, broadcasts to all nearby users.
PUBLIC_CHANNEL 0x0 Chat channel that broadcasts to all nearby users. This channel is sometimes referred to as: open chat, local chat and public chat.

Caveats

  • This function causes the script to sleep for 1.0 seconds.
  • Messages sent on channel zero[1] and DEBUG_CHANNEL are throttled to a rate of <200/10sec, per region, per owner/user.
    • Once the rate is exceeded, all following messages on channel zero or DEBUG_CHANNEL will be dropped until the send rate is again below 200/10sec for the previous 10 sec. Dropped messages, despite being dropped still count against the limit.
  • There is no way by script to kill a text box.
  • There is no way for the script to detect if the user clicked the small "ignore" button (no chat is generated as a result of pressing this button).
  • If the listening prim is out of the 20 meter range of the sending prim when the "OK" button is pressed, it will not be able to hear the response.
    • This limitation affects attachments too if the wearer moves more than 20 meters from where the listener is located.

Examples

<lsl>integer listener;

default {

   touch_start(integer total_number)
   {
       llListenRemove(listener);//A previous user may not have responded. Make sure we don't leak!
       integer channel = ~(integer)llFrand(1000.0);
       listener = llListen(channel,"","","");
       llTextBox(llDetectedKey(0),"Write something here...",channel);
   }
   
   listen(integer channel, string name, key id, string message)
   {
       llSay(0,"You wrote: " + message);
       llListenRemove(listener);
   }
}</lsl>

See Also

Events

•  listen

Functions

•  llDialog
•  llListen
•  llSay
•  llWhisper
•  llShout
•  llRegionSay

Deep Notes

History

Footnotes

  1. ^ Channel zero is also known as: PUBLIC_CHANNEL, open chat, local chat and public chat

Signature

function void llTextBox( key avatar, string message, integer channel );