Difference between revisions of "LlGetAnimation"

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|spec
|spec
|caveats
|caveats
|constants
|constants={{{!}}{{Prettytable}}
!Value
!Description
{{!}}-
{{!}}Crouching
{{!}}
{{!}}-
{{!}}Hovering
{{!}}
{{!}}-
{{!}}Hovering Down
{{!}}
{{!}}-
{{!}}Hovering Up
{{!}}
{{!}}-
{{!}}Jumping
{{!}}
{{!}}-
{{!}}PreJumping
{{!}}
{{!}}-
{{!}}Running
{{!}}
{{!}}-
{{!}}Sitting
{{!}}This is returned even when the avatar is sitting on something that stopped the generic sit animation and plays its own instead.
{{!}}-
{{!}}Sitting on Ground
{{!}}
{{!}}-
{{!}}Standing
{{!}}
{{!}}-
{{!}}Striding
{{!}}
{{!}}-
{{!}}Flying
{{!}}
{{!}}-
{{!}}FlyingSlow
{{!}}
{{!}}-
{{!}}Falling Down
{{!}}
{{!}}-
{{!}}Standing Up
{{!}}
{{!}}-
{{!}}Landing
{{!}}
{{!}}-
{{!}}Soft Landing
{{!}}
{{!}}-
{{!}}CrouchWalking
{{!}}
{{!}}-
{{!}}Turning Left
{{!}}
{{!}}-
{{!}}Turning Right
{{!}}
{{!}}-
{{!}}Walking
{{!}}
{{!}}}
|examples
|examples
|helpers
|helpers

Revision as of 10:24, 9 February 2007

Summary

Function: string llGetAnimation( key id );
0.0 Forced Delay
10.0 Energy

Returns a string that is the name of the currently playing locomotion animation for avatar id.

• key id Agent UUID in the sim.

This function isn't all that useful, llGetAgentInfo and llGetAnimationList provide more information in a more useful manner.

Value Description
Crouching
Hovering
Hovering Down
Hovering Up
Jumping
PreJumping
Running
Sitting This is returned even when the avatar is sitting on something that stopped the generic sit animation and plays its own instead.
Sitting on Ground
Standing
Striding
Flying
FlyingSlow
Falling Down
Standing Up
Landing
Soft Landing
CrouchWalking
Turning Left
Turning Right
Walking

Examples

See Also

Deep Notes

Signature

function string llGetAnimation( key id );