Difference between revisions of "LlGetStartParameter"

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(Note that manual rez gives 0. Caveat that the parameter is lost on script reset.)
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{{Issue|SVC-2251|llGetStartParameter returns zero after sim restart|type=bug}}
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{{Issue|SVC-3258|llGetStartParameter returns zero after change of region|type=bug}}
{{Issue/V1|SVC-3258|llGetStartParameter returns zero after change of region|type=bug}}
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Latest revision as of 01:54, 22 January 2015

Summary

Function: integer llGetStartParameter( );
0.0 Forced Delay
10.0 Energy

Returns an integer that is the script start/rez parameter.

  • If the script was loaded with llRemoteLoadScriptPin then that start parameter is returned.
  • If the containing object was rezzed by llRezObject or llRezAtRoot then the return is the on_rez parameter.
  • If the containing object was manually rezzed, by dragging from inventory, the start parameter is 0.

Caveats

  • The start parameter does not survive region restarts (SVC-2251) or region change (SVC-3258, crossing or teleport).
  • If the script is reset (using llResetScript or other means), the start parameter is set to 0.

Examples

default
{
    on_rez(integer param)
    {
        llOwnerSay("rezzed with the number " + (string)param);
    }
    state_entry()
    {
        integer i = llGetStartParameter();
        if (i)
        {
            llOwnerSay("I was given the number " + (string)i + " when I was rezzed");
        }
        else
        {
            llOwnerSay("rezzed from inventory (or rezzed/loaded with 0)");
        }
    }
}

See Also

Events

•  on_rez

Functions

•  llRemoteLoadScriptPin Used to load a script into a remote prim
•  llRezObject Used to rez an object at the center of mass
•  llRezAtRoot Used to rez an object at the root

Deep Notes

Signature

function integer llGetStartParameter();