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This information is for people who want to work with the source code for the viewer.
This information is for people who want to work with the source code for the viewer.


==Project Snowstorm==
==Open Source Viewer==


This is the latest Viewer code.
Viewer code is hosted by [https://github.com/secondlife GitHub] using [https://en.wikipedia.org/wiki/Git git].
Viewer code is stored in a [https://en.wikipedia.org/wiki/Git Git] repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site. There are many versions there; the one you are most likely interested in being


* [https://bitbucket.org/lindenlab/viewer Second Life Viewer]
* [https://github.com/secondlife/viewer Second Life Viewer]


Other repositories where development for future features can be seen are listed on the [[Linden Lab Official:Viewer Source Repositories|Viewer Source Repositories]] page.
Other repositories where development for future features can be seen are listed on the [https://releasenotes.secondlife.com/repositories.html Release Notes Repositories] page. If you have not worked with GitHub or distributed version control you may be interested in [https://docs.github.com/en/get-started GitHub's introductory material].


If you have not worked with BitBucket or distributed version control you may be interested in [https://confluence.atlassian.com/bitbucket/tutorial-learn-bitbucket-with-git-759857287.html BitBucket's Git Tutorial].
=== Checking out Code ===


=== Version Control ===
To clone the current release repository:
 
  git clone https://github.com/secondlife/viewer.git
Viewer development uses the git distributed version control system.  To clone the current release repository, use:
 
  <nowiki>git clone git@bitbucket.org:lindenlab/viewer.git</nowiki>


== Compiling ==
== Compiling ==


Per platform instructions are available in these topics:
Per platform instructions are available in these topics:
* [[Visual Studio Viewer Builds|Windows]]
* [[Build the Viewer on Windows|Windows]]
* [[Compiling the viewer (Mac OS X XCode 6.1)|Mac OS X]]
* [[Build the Viewer on macOS|macOS]]
* [[Compiling the viewer (Linux)|Linux]]


=== Notes ===
=== Notes ===


*  [[Common compilation problems]] if you run into errors while building.
*  [[Common compilation problems]]
*  [[Improving compilation time]] for information on how to compile faster
*  [[LLMozLib2]] for building LLMozLib2.


=== Autobuild ===
=== Autobuild ===

Latest revision as of 13:40, 17 November 2022

This information is for people who want to work with the source code for the viewer.

Open Source Viewer

Viewer code is hosted by GitHub using git.

Other repositories where development for future features can be seen are listed on the Release Notes Repositories page. If you have not worked with GitHub or distributed version control you may be interested in GitHub's introductory material.

Checking out Code

To clone the current release repository:

git clone https://github.com/secondlife/viewer.git

Compiling

Per platform instructions are available in these topics:

Notes

Autobuild

Autobuild is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.

Instructions:

Channels and Versions

Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.

On login, the combination of channel plus version is checked against a set of rules in the Viewer Version Management service. Within each channel, some versions are allowed and some are blocked. Viewers are blocked if they are too old, are unsafe (security issues), incompatible (the protocol has been changed in some fundamental way), or are a test version and Linden Lab only wants data from the most recent. See Viewer Integration and Release Processes for an explanation of how different versions are managed by Linden Lab.

If you are building a viewer, the Policy on Third Party Viewers requires that you set your own channel name.

See:

Channel and Version Requirements
a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.