Object: Difference between revisions
m There is no page 'Owner' yet; so I added a link to the LSL_Owner category instead... |
m Added information: coalesced objects can be rezzed by scripted objects. |
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== Coalesced object == | == Coalesced object == | ||
A coalesced (or grouped) object contains multiple objects which appear as one entry in a resident's [[inventory]], marked with the [[Image:Inv_item_object_multi.png]] sign. This can happen either via auto-return or when multiple objects are selected and taken at once. Coalesced objects can ''not'' be attached to an avatar. | A coalesced (or grouped) object contains multiple objects which appear as one entry in a resident's [[inventory]], marked with the [[Image:Inv_item_object_multi.png]] sign. This can happen either via auto-return or when multiple objects are selected and taken at once. Coalesced objects can ''not'' be attached to an avatar, however, just as coalesced objects can be rezzed from a resident's inventory, a scripted object can also rez coalesced objects from its inventory. | ||
* [[Inventory: How the Coalesce feature works|How the Coalesce feature works]] | * [[Inventory: How the Coalesce feature works|How the Coalesce feature works]] | ||
Latest revision as of 11:34, 24 February 2026
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An object is either a single prim or a link set (a collection several linked prims). An object can be attached to an avatar and there are various scripting functions that can affect an object.
Owners can set next-owner permissions for residents who receive the object.
Coalesced object
A coalesced (or grouped) object contains multiple objects which appear as one entry in a resident's inventory, marked with the
sign. This can happen either via auto-return or when multiple objects are selected and taken at once. Coalesced objects can not be attached to an avatar, however, just as coalesced objects can be rezzed from a resident's inventory, a scripted object can also rez coalesced objects from its inventory.
Video tutorials
- What are coalesced objects?
- Linden trees in coalesced objects
- Don't rez coalesced objects close to no-build parcels