Object: Difference between revisions

From Second Life Wiki
Jump to navigation Jump to search
Gwyneth Llewelyn (talk | contribs)
m There is no page 'Owner' yet; so I added a link to the LSL_Owner category instead...
m Added information: coalesced objects can be rezzed by scripted objects.
 
Line 6: Line 6:


== Coalesced object ==
== Coalesced object ==
A coalesced (or grouped) object contains multiple objects which appear as one entry in a resident's [[inventory]], marked with the [[Image:Inv_item_object_multi.png]] sign. This can happen either via auto-return or when multiple objects are selected and taken at once. Coalesced objects can ''not'' be attached to an avatar.
A coalesced (or grouped) object contains multiple objects which appear as one entry in a resident's [[inventory]], marked with the [[Image:Inv_item_object_multi.png]] sign. This can happen either via auto-return or when multiple objects are selected and taken at once. Coalesced objects can ''not'' be attached to an avatar, however, just as coalesced objects can be rezzed from a resident's inventory, a scripted object can also rez coalesced objects from its inventory.


* [[Inventory: How the Coalesce feature works|How the Coalesce feature works]]
* [[Inventory: How the Coalesce feature works|How the Coalesce feature works]]

Latest revision as of 11:34, 24 February 2026

An object is either a single prim or a link set (a collection several linked prims). An object can be attached to an avatar and there are various scripting functions that can affect an object.

Owners can set next-owner permissions for residents who receive the object.

Coalesced object

A coalesced (or grouped) object contains multiple objects which appear as one entry in a resident's inventory, marked with the sign. This can happen either via auto-return or when multiple objects are selected and taken at once. Coalesced objects can not be attached to an avatar, however, just as coalesced objects can be rezzed from a resident's inventory, a scripted object can also rez coalesced objects from its inventory.

Video tutorials

Help

Scripting

See also